Stardew Valley Calculator

Stardew Valley · Updated 2026-10-08

Wheat Profit Calculator — Stardew Valley

Wheat
Planting seed
Wheat at harvest
Ready to harvest

Wheat earns 90g net profit from 6 harvests in this 27-day starting plan. Change the season, sale route or seed cost below to match your farm.

Wheat starting profit

Starting plan: 1 plant, 27 growing days, raw sales, none fertilizer, fixed quality. Sorted by Total profit. Values below describe this page’s starting plan; use the calculator below for your own settings.

CropHarvestsRevenueSeed costFertilizer costNet profitProfit / dayTotal profit
Wheat6150g60g0g90g3.33g90g
Selected cropWheat27 growing days · 6 harvests · Fixed-quality yield
Net profit
90g
Profit / day
3.33g
Total ROI
150%
Daily ROI
5.56%
Harvest dates, costs & sale details ↓

Plan your planting

Season
Crop
Growing area, replanting & sale routeGreenhouse / Island: season-free

Plant summer 1. 27 growth days; crops only survive their valid seasons. Planting day is not a growth day.

Sale route
Compare selected crops

Select two or more crops to compare the same planting and sale settings.

Crop products
Quality, skills & food
Quality mode
Quality of first item
Farming food buff
Fertilizer
Profession
Seed sources, budget & costs

Choose available sources; budget caps the initial planting, not reinvestment. Crafted/found/bartered seeds are zero cash cost, not unlimited stock.

Machines, aging & seed recovery
Aging quality (Keg products)

Queues include machine and cask time. Zero means enough parallel machines, never instant goods. In-progress products stay inventory, not sales. Seed recovery assumes separate Seed Makers can finish the reserved inputs that day; results are an expected seed-yield scenario.

Help & formulasUpdates

Wheat profit

20 crops

27 growing days · 6 harvests. Daily averages use 27 days; daily ROI uses 27 days. Buy fertilizer once per planted tile and seeds for each planting batch.

1 / 1 planted tiles · Pierre's · 4 days to mature

Seed costs
60g
Fertilizer costs
0g
Raw sales
150g
Completed goods
0g
Total sales
150g
Expected / sampled items
6
Quality & yield breakdown
Expected / fixed-quality scenario — extra crop items are normal quality; wild Gatherer copies retain forage quality.
QualityFirst-item chanceHarvestedRaw sold
Normal100%66
Silver0%00
Gold0%00
Iridium0%00

0 produce reserved for seed recovery.

Real harvest calendar (6)

Summer 5 · Summer 9 · Summer 13 · Summer 17 · Summer 21 · Summer 25

HarvestItemsSeed reserve
Summer 510
Summer 910
Summer 1310
Summer 1710
Summer 2110
Summer 2510
Compare sale routes for Wheat

Same planting and machine-count assumptions for each alternative, not six routes running at once. Unsupported products use the selected raw fallback.

RouteNet profitCompleted salesFuture stock
90g150g0g
1,140g1,200g0g
540g600g0g
0g60g0g
90g150g0g
240g300g0g

Standard Wheat Seeds shop price. Bonus hay is not valued. Wheat requires new seeds after each harvest when you replant.

Profit display
Sort by
Daily ROI period

Profit & cost chart

Highest return first. Tap a crop or use Tab and Enter to select it. Green is profit; red is loss. Bars use the largest profit as their scale; larger losses are capped and show the full amount. Seed and fertilizer costs are listed separately, not deducted twice.

Details ›
Details ›
Wheat6 harvestsTotal profit90g

Wheat: crop & seed facts

Season
summer / fall
First harvest
4 watered days
Regrowth
Replant after harvest
Normal sell price
25g / item
Seed cost
10g · Pierre's
Items / harvest
1

Standard Wheat Seeds shop price. Bonus hay is not valued.

Wheat requires new seeds after each harvest when you replant.

In a 27-day growing window, one tile gives 6 harvests and 150g revenue. Deducting 60g in seeds leaves 90g net profit, or 3.33g per growth day. This example uses normal quality, no profession, no fertilizer cost and immediate replanting.

Compiled from in-game information, official patch notes and community resources, checked against the current version. sv-1.6-facts-20261008 · Checked 2026-10-08

Growth acceleration & last planting day

Outdoors, planting by the last viable day allows a harvest on day 28. A crop taking a full season needs a longer window. Season-free areas do not have a seasonal planting deadline. Repeat-harvest intervals stay unchanged.

Growth bonusDays to matureLast planting day
0%424
10%325
20%325
25%325
33%226
35%226
43%226

What this calculator includes

  • Water daily and harvest as soon as crops are ready.
  • Compare crop sales and finished processed goods after seed and fertilizer costs.
  • Choose a quality and profession; bonus yields are labelled.
  • Use cross-season for legal outdoor carryover, or Greenhouse / Island for season-free plans.
Calculation formulas · Data version & notes

Other crops in the same season