Stardew Valley Calculator

Stardew Valley · Updated 2026-10-08

Tomato Profit Calculator — Stardew Valley

Tomato
Planting seed
Tomato at harvest
Ready to harvest

Calculate tomato profit for summer: 11-day growth, 4-day regrowth, 60g normal sale price and 50g seed assumption.

Selected cropTomato27 growing days · 5 harvests · Fixed-quality yield
Net profit
250g
Profit / day
9.26g
Total ROI
500%
Daily ROI
18.52%
Harvest dates, costs & sale details ↓

Plan your planting

Season
Crop
Growing area, replanting & sale route

Plant summer 1. 27 growth days; crops only survive their valid seasons. Planting day is not a growth day.

Sale route
Quality, skills & food
Quality mode
Quality of first item
Farming food buff
Fertilizer
Profession
Seed sources, budget & costs

Choose available sources; budget caps the initial planting, not reinvestment. Crafted/found/bartered seeds are zero cash cost, not unlimited stock.

Machines, aging & seed recovery
Aging quality (Keg products)

Queues include machine and cask time. Zero means enough parallel machines, never instant goods. In-progress products stay inventory, not sales. Seed recovery assumes separate Seed Makers can finish the reserved inputs that day; results are an expected seed-yield scenario.

Help & formulasUpdates

Tomato profit

20 crops

27 growing days · 5 harvests. Daily averages use 27 days; daily ROI uses 27 days. Buy fertilizer once per planted tile and seeds for each planting batch.

1 / 1 planted tiles · Pierre's · 11 days to mature

Seed costs
50g
Fertilizer costs
0g
Raw sales
300g
Completed goods
0g
Total sales
300g
Expected / sampled items
5
Quality & yield breakdown
Expected / fixed-quality scenario — extra crop items are normal quality; wild Gatherer copies retain forage quality.
QualityFirst-item chanceHarvestedRaw sold
Normal100%55
Silver0%00
Gold0%00
Iridium0%00

0 produce reserved for seed recovery.

Real harvest calendar (5)

Summer 12 · Summer 16 · Summer 20 · Summer 24 · Summer 28

HarvestItemsSeed reserve
Summer 1210
Summer 1610
Summer 2010
Summer 2410
Summer 2810
Compare sale routes for Tomato

Same planting and machine-count assumptions for each alternative, not six routes running at once. Unsupported products use the selected raw fallback.

RouteNet profitCompleted salesFuture stock
250g300g0g
490g540g135g
630g680g170g
200g250g0g
250g300g0g
250g300g0g

Standard Tomato Seeds shop price. Tomato is a repeat-harvest crop: buy seeds once and keep the plant for later harvests.

Profit display
Sort by
Daily ROI period

Profit & cost chart

Highest return first. Tap a crop or use Tab and Enter to select it. Green is profit; red is loss. Bars use the largest profit as their scale; larger losses are capped and show the full amount. Seed and fertilizer costs are listed separately, not deducted twice.

Details ›
Details ›
Tomato5 harvestsTotal profit250g

Tomato: crop & seed facts

Season
summer
First harvest
11 watered days
Regrowth
4 days
Normal sell price
60g / item
Seed cost
50g · Pierre's
Items / harvest
1

Standard Tomato Seeds shop price.

Tomato is a repeat-harvest crop: buy seeds once and keep the plant for later harvests.

In a 27-day growing window, one tile gives 5 harvests and 300g revenue. Deducting 50g in seeds leaves 250g net profit, or 9.26g per growth day. This example uses normal quality, no profession, no fertilizer cost and immediate replanting.

Compiled from in-game information, official patch notes and community resources, checked against the current version. sv-1.6-facts-20261008 · Checked 2026-10-08

Growth acceleration & last planting day

Outdoors, planting by the last viable day allows a harvest on day 28. A crop taking a full season needs a longer window. Season-free areas do not have a seasonal planting deadline. Repeat-harvest intervals stay unchanged.

Growth bonusDays to matureLast planting day
0%1117
10%919
20%820
25%820
33%721
35%721
43%622

What this calculator includes

  • Water daily and harvest as soon as crops are ready.
  • Compare crop sales and finished processed goods after seed and fertilizer costs.
  • Choose a quality and profession; bonus yields are labelled.
  • Use cross-season for legal outdoor carryover, or Greenhouse / Island for season-free plans.
Calculation formulas · Data version & notes

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