Stardew Valley Calculator

Stardew Valley · Updated 2026-10-08

Unmilled Rice Profit Calculator — Stardew Valley

Unmilled Rice
Planting seed
Unmilled Rice at harvest
Ready to harvest

Unmilled Rice earns -30g net profit from 3 harvests in this 27-day starting plan. Change the season, sale route or seed cost below to match your farm.

Unmilled Rice starting profit

Starting plan: 1 plant, 27 growing days, raw sales, none fertilizer, fixed quality. Sorted by Total profit. Values below describe this page’s starting plan; use the calculator below for your own settings.

CropHarvestsRevenueSeed costFertilizer costNet profitProfit / dayTotal profit
Unmilled Rice390g120g0g-30g-1.11g-30g
Selected cropUnmilled Rice27 growing days · 3 harvests · Fixed-quality yield
Net profit
-30g
Profit / day
-1.11g
Total ROI
-25%
Daily ROI
-0.93%
Harvest dates, costs & sale details ↓

Plan your planting

Season
Crop
Growing area, replanting & sale routeGreenhouse / Island: season-free

Plant spring 1. 27 growth days; crops only survive their valid seasons. Planting day is not a growth day.

Sale route
Compare selected crops

Select two or more crops to compare the same planting and sale settings.

Crop products
Quality, skills & food
Quality mode
Quality of first item
Farming food buff
Fertilizer
Profession
Seed sources, budget & costs

Choose available sources; budget caps the initial planting, not reinvestment. Crafted/found/bartered seeds are zero cash cost, not unlimited stock.

Machines, aging & seed recovery
Aging quality (Keg products)

Queues include machine and cask time. Zero means enough parallel machines, never instant goods. In-progress products stay inventory, not sales. Seed recovery assumes separate Seed Makers can finish the reserved inputs that day; results are an expected seed-yield scenario.

Help & formulasUpdates

Unmilled Rice profit

16 crops

27 growing days · 3 harvests. Daily averages use 27 days; daily ROI uses 27 days. Buy fertilizer once per planted tile and seeds for each planting batch.

1 / 1 planted tiles · Pierre's · 8 days to mature

Seed costs
120g
Fertilizer costs
0g
Raw sales
90g
Completed goods
0g
Total sales
90g
Expected / sampled items
3

Selected cash costs exceed sales completed within this window. In-progress goods are not counted as income.

Quality & yield breakdown
Expected / fixed-quality scenario — extra crop items are normal quality; wild Gatherer copies retain forage quality.
QualityFirst-item chanceHarvestedRaw sold
Normal100%33
Silver0%00
Gold0%00
Iridium0%00

0 produce reserved for seed recovery.

Real harvest calendar (3)

Spring 9 · Spring 17 · Spring 25

HarvestItemsSeed reserve
Spring 910
Spring 1710
Spring 2510
Compare sale routes for Unmilled Rice

Same planting and machine-count assumptions for each alternative, not six routes running at once. Unsupported products use the selected raw fallback.

RouteNet profitCompleted salesFuture stock
-30g90g0g
81g201g0g
210g330g0g
0g120g0g
-30g90g0g
180g300g0g

Year 2+ Rice Shoots. Assumes non-irrigated soil; nearby water shortens growth but is not modeled. Unmilled Rice requires new seeds after each harvest when you replant. Only one guaranteed rice per harvest is valued; additional yield depends on farming level and randomness and is omitted.

Profit display
Sort by
Daily ROI period

Profit & cost chart

Highest return first. Tap a crop or use Tab and Enter to select it. Green is profit; red is loss. Bars use the largest profit as their scale; larger losses are capped and show the full amount. Seed and fertilizer costs are listed separately, not deducted twice.

Details ›
Details ›
Unmilled Rice3 harvestsTotal profit-30g

Unmilled Rice: crop & seed facts

Season
spring
First harvest
8 watered days
Regrowth
Replant after harvest
Normal sell price
30g / item
Seed cost
40g · Pierre's
Items / harvest
1

Year 2+ Rice Shoots. Assumes non-irrigated soil; nearby water shortens growth but is not modeled.

Unmilled Rice requires new seeds after each harvest when you replant. Only one guaranteed rice per harvest is valued; additional yield depends on farming level and randomness and is omitted.

In a 27-day growing window, one tile gives 3 harvests and 90g revenue. Deducting 120g in seeds leaves -30g net profit, or -1.11g per growth day. This example uses normal quality, no profession, no fertilizer cost and immediate replanting.

Compiled from in-game information, official patch notes and community resources, checked against the current version. sv-1.6-facts-20261008 · Checked 2026-10-08

Growth acceleration & last planting day

Outdoors, planting by the last viable day allows a harvest on day 28. A crop taking a full season needs a longer window. Season-free areas do not have a seasonal planting deadline. Repeat-harvest intervals stay unchanged.

Growth bonusDays to matureLast planting day
0%820
10%721
20%622
25%622
33%523
35%523
43%424

What this calculator includes

  • Water daily and harvest as soon as crops are ready.
  • Compare crop sales and finished processed goods after seed and fertilizer costs.
  • Choose a quality and profession; bonus yields are labelled.
  • Use cross-season for legal outdoor carryover, or Greenhouse / Island for season-free plans.
Calculation formulas · Data version & notes

Other crops in the same season