Stardew Valley · Updated 2026-10-08
Unmilled Rice Profit Calculator — Stardew Valley

Unmilled Rice earns -30g net profit from 3 harvests in this 27-day starting plan. Change the season, sale route or seed cost below to match your farm.
Unmilled Rice starting profit
Starting plan: 1 plant, 27 growing days, raw sales, none fertilizer, fixed quality. Sorted by Total profit. Values below describe this page’s starting plan; use the calculator below for your own settings.
| Crop | Harvests | Revenue | Seed cost | Fertilizer cost | Net profit | Profit / day | Total profit |
|---|---|---|---|---|---|---|---|
| Unmilled Rice | 3 | 90g | 120g | 0g | -30g | -1.11g | -30g |
- Net profit
- -30g
- Profit / day
- -1.11g
- Total ROI
- -25%
- Daily ROI
- -0.93%
Plan your planting
Unmilled Rice profit
16 crops27 growing days · 3 harvests. Daily averages use 27 days; daily ROI uses 27 days. Buy fertilizer once per planted tile and seeds for each planting batch.
1 / 1 planted tiles · Pierre's · 8 days to mature
- Seed costs
- 120g
- Fertilizer costs
- 0g
- Raw sales
- 90g
- Completed goods
- 0g
- Total sales
- 90g
- Expected / sampled items
- 3
Selected cash costs exceed sales completed within this window. In-progress goods are not counted as income.
Year 2+ Rice Shoots. Assumes non-irrigated soil; nearby water shortens growth but is not modeled. Unmilled Rice requires new seeds after each harvest when you replant. Only one guaranteed rice per harvest is valued; additional yield depends on farming level and randomness and is omitted.
Profit & cost chart
Highest return first. Tap a crop or use Tab and Enter to select it. Green is profit; red is loss. Bars use the largest profit as their scale; larger losses are capped and show the full amount. Seed and fertilizer costs are listed separately, not deducted twice.
Unmilled Rice: crop & seed facts
- Season
- spring
- First harvest
- 8 watered days
- Regrowth
- Replant after harvest
- Normal sell price
- 30g / item
- Seed cost
- 40g · Pierre's
- Items / harvest
- 1
Year 2+ Rice Shoots. Assumes non-irrigated soil; nearby water shortens growth but is not modeled.
Unmilled Rice requires new seeds after each harvest when you replant. Only one guaranteed rice per harvest is valued; additional yield depends on farming level and randomness and is omitted.
In a 27-day growing window, one tile gives 3 harvests and 90g revenue. Deducting 120g in seeds leaves -30g net profit, or -1.11g per growth day. This example uses normal quality, no profession, no fertilizer cost and immediate replanting.
Compiled from in-game information, official patch notes and community resources, checked against the current version. sv-1.6-facts-20261008 · Checked 2026-10-08
Growth acceleration & last planting day
Outdoors, planting by the last viable day allows a harvest on day 28. A crop taking a full season needs a longer window. Season-free areas do not have a seasonal planting deadline. Repeat-harvest intervals stay unchanged.
| Growth bonus | Days to mature | Last planting day |
|---|---|---|
| 0% | 8 | 20 |
| 10% | 7 | 21 |
| 20% | 6 | 22 |
| 25% | 6 | 22 |
| 33% | 5 | 23 |
| 35% | 5 | 23 |
| 43% | 4 | 24 |
What this calculator includes
- Water daily and harvest as soon as crops are ready.
- Compare crop sales and finished processed goods after seed and fertilizer costs.
- Choose a quality and profession; bonus yields are labelled.
- Use cross-season for legal outdoor carryover, or Greenhouse / Island for season-free plans.


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