Stardew Valley Calculator

Stardew Valley · Updated 2026-10-08

Red Cabbage Profit Calculator — Stardew Valley

Red Cabbage
Planting seed
Red Cabbage at harvest
Ready to harvest

Calculate red cabbage profit for summer: 9-day growth, replanting, 260g normal sale price and 100g seed assumption.

Selected cropRed Cabbage27 growing days · 3 harvests · Fixed-quality yield
Net profit
480g
Profit / day
17.78g
Total ROI
160%
Daily ROI
5.93%
Harvest dates, costs & sale details ↓

Plan your planting

Season
Crop
Growing area, replanting & sale route

Plant summer 1. 27 growth days; crops only survive their valid seasons. Planting day is not a growth day.

Sale route
Quality, skills & food
Quality mode
Quality of first item
Farming food buff
Fertilizer
Profession
Seed sources, budget & costs

Choose available sources; budget caps the initial planting, not reinvestment. Crafted/found/bartered seeds are zero cash cost, not unlimited stock.

Machines, aging & seed recovery
Aging quality (Keg products)

Queues include machine and cask time. Zero means enough parallel machines, never instant goods. In-progress products stay inventory, not sales. Seed recovery assumes separate Seed Makers can finish the reserved inputs that day; results are an expected seed-yield scenario.

Help & formulasUpdates

Red Cabbage profit

20 crops

27 growing days · 3 harvests. Daily averages use 27 days; daily ROI uses 27 days. Buy fertilizer once per planted tile and seeds for each planting batch.

1 / 1 planted tiles · Pierre's · 9 days to mature

Seed costs
300g
Fertilizer costs
0g
Raw sales
780g
Completed goods
0g
Total sales
780g
Expected / sampled items
3
Quality & yield breakdown
Expected / fixed-quality scenario — extra crop items are normal quality; wild Gatherer copies retain forage quality.
QualityFirst-item chanceHarvestedRaw sold
Normal100%33
Silver0%00
Gold0%00
Iridium0%00

0 produce reserved for seed recovery.

Real harvest calendar (3)

Summer 10 · Summer 19 · Summer 28

HarvestItemsSeed reserve
Summer 1010
Summer 1910
Summer 2810
Compare sale routes for Red Cabbage

Same planting and machine-count assumptions for each alternative, not six routes running at once. Unsupported products use the selected raw fallback.

RouteNet profitCompleted salesFuture stock
480g780g0g
870g1,170g585g
840g1,140g570g
0g300g0g
480g780g0g
480g780g0g

Normally available from year 2 onward. Red Cabbage requires new seeds after each harvest when you replant.

Profit display
Sort by
Daily ROI period

Profit & cost chart

Highest return first. Tap a crop or use Tab and Enter to select it. Green is profit; red is loss. Bars use the largest profit as their scale; larger losses are capped and show the full amount. Seed and fertilizer costs are listed separately, not deducted twice.

Details ›
Details ›
Red Cabbage3 harvestsTotal profit480g

Red Cabbage: crop & seed facts

Season
summer
First harvest
9 watered days
Regrowth
Replant after harvest
Normal sell price
260g / item
Seed cost
100g · Pierre's
Items / harvest
1

Normally available from year 2 onward.

Red Cabbage requires new seeds after each harvest when you replant.

In a 27-day growing window, one tile gives 3 harvests and 780g revenue. Deducting 300g in seeds leaves 480g net profit, or 17.78g per growth day. This example uses normal quality, no profession, no fertilizer cost and immediate replanting.

Compiled from in-game information, official patch notes and community resources, checked against the current version. sv-1.6-facts-20261008 · Checked 2026-10-08

Growth acceleration & last planting day

Outdoors, planting by the last viable day allows a harvest on day 28. A crop taking a full season needs a longer window. Season-free areas do not have a seasonal planting deadline. Repeat-harvest intervals stay unchanged.

Growth bonusDays to matureLast planting day
0%919
10%820
20%721
25%622
33%622
35%523
43%523

What this calculator includes

  • Water daily and harvest as soon as crops are ready.
  • Compare crop sales and finished processed goods after seed and fertilizer costs.
  • Choose a quality and profession; bonus yields are labelled.
  • Use cross-season for legal outdoor carryover, or Greenhouse / Island for season-free plans.
Calculation formulas · Data version & notes

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