Stardew Valley Calculator

Stardew Valley · Updated 2026-10-08

Carrot Profit Calculator — Stardew Valley

Carrot
Planting seed
Carrot at harvest
Ready to harvest

Carrot earns 315g net profit from 9 harvests in this 27-day starting plan. Change the season, sale route or seed cost below to match your farm.

Carrot starting profit

Starting plan: 1 plant, 27 growing days, raw sales, none fertilizer, fixed quality. Sorted by Total profit. Values below describe this page’s starting plan; use the calculator below for your own settings.

CropHarvestsRevenueSeed costFertilizer costNet profitProfit / dayTotal profit
Carrot9315g0g0g315g11.67g315g
Selected cropCarrot27 growing days · 9 harvests · Fixed-quality yield
Net profit
315g
Profit / day
11.67g
Total ROI
—
Daily ROI
—
Harvest dates, costs & sale details ↓

Plan your planting

Season
Crop
Growing area, replanting & sale routeGreenhouse / Island: season-free

Plant spring 1. 27 growth days; crops only survive their valid seasons. Planting day is not a growth day.

Sale route
Compare selected crops

Select two or more crops to compare the same planting and sale settings.

Crop products
Quality, skills & food
Quality mode
Quality of first item
Farming food buff
Fertilizer
Profession
Seed sources, budget & costs

Choose available sources; budget caps the initial planting, not reinvestment. Crafted/found/bartered seeds are zero cash cost, not unlimited stock.

Machines, aging & seed recovery
Aging quality (Keg products)

Queues include machine and cask time. Zero means enough parallel machines, never instant goods. In-progress products stay inventory, not sales. Seed recovery assumes separate Seed Makers can finish the reserved inputs that day; results are an expected seed-yield scenario.

Help & formulasUpdates

Carrot profit

16 crops

27 growing days · 9 harvests. Daily averages use 27 days; daily ROI uses 27 days. Buy fertilizer once per planted tile and seeds for each planting batch.

1 / 1 planted tiles · Found / crafted / barter · 3 days to mature

Seed costs
0g
Fertilizer costs
0g
Raw sales
315g
Completed goods
0g
Total sales
315g
Expected / sampled items
9

ROI is undefined because the selected cash costs are zero. Enable costs to compare returns.

Quality & yield breakdown
Expected / fixed-quality scenario — extra crop items are normal quality; wild Gatherer copies retain forage quality.
QualityFirst-item chanceHarvestedRaw sold
Normal100%99
Silver0%00
Gold0%00
Iridium0%00

0 produce reserved for seed recovery.

Real harvest calendar (9)

Spring 4 · Spring 7 · Spring 10 · Spring 13 · Spring 16 · Spring 19 · Spring 22 · Spring 25 · Spring 28

HarvestItemsSeed reserve
Spring 410
Spring 710
Spring 1010
Spring 1310
Spring 1610
Spring 1910
Spring 2210
Spring 2510
Spring 2810
Compare sale routes for Carrot

Same planting and machine-count assumptions for each alternative, not six routes running at once. Unsupported products use the selected raw fallback.

RouteNet profitCompleted salesFuture stock
315g315g0g
624g624g78g
960g960g120g
270g270g0g
315g315g0g
315g315g0g

Carrot Seeds are found, not regularly sold; enter your opportunity cost if needed. Carrot requires new seeds after each harvest when you replant.

Profit display
Sort by
Daily ROI period

Profit & cost chart

Highest return first. Tap a crop or use Tab and Enter to select it. Green is profit; red is loss. Bars use the largest profit as their scale; larger losses are capped and show the full amount. Seed and fertilizer costs are listed separately, not deducted twice.

Details ›
Details ›
Carrot9 harvestsTotal profit315g

Carrot: crop & seed facts

Season
spring
First harvest
3 watered days
Regrowth
Replant after harvest
Normal sell price
35g / item
Seed cost
0g · Found seeds
Items / harvest
1

Carrot Seeds are found, not regularly sold; enter your opportunity cost if needed.

Carrot requires new seeds after each harvest when you replant.

In a 27-day growing window, one tile gives 9 harvests and 315g revenue. Deducting 0g in seeds leaves 315g net profit, or 11.67g per growth day. This example uses normal quality, no profession, no fertilizer cost and immediate replanting.

Compiled from in-game information, official patch notes and community resources, checked against the current version. sv-1.6-facts-20261008 · Checked 2026-10-08

Growth acceleration & last planting day

Outdoors, planting by the last viable day allows a harvest on day 28. A crop taking a full season needs a longer window. Season-free areas do not have a seasonal planting deadline. Repeat-harvest intervals stay unchanged.

Growth bonusDays to matureLast planting day
0%325
10%226
20%226
25%226
33%226
35%127
43%127

What this calculator includes

  • Water daily and harvest as soon as crops are ready.
  • Compare crop sales and finished processed goods after seed and fertilizer costs.
  • Choose a quality and profession; bonus yields are labelled.
  • Use cross-season for legal outdoor carryover, or Greenhouse / Island for season-free plans.
Calculation formulas · Data version & notes

Other crops in the same season