Stardew Valley Calculator

Stardew Valley · Updated 2026-10-08

Fairy Rose Profit Calculator — Stardew Valley

Fairy Rose
Planting seed
Fairy Rose at harvest
Ready to harvest

Calculate fairy rose profit for fall: 12-day growth, replanting, 290g normal sale price and 200g seed assumption.

Selected cropFairy Rose27 growing days · 2 harvests · Fixed-quality yield
Net profit
180g
Profit / day
6.67g
Total ROI
45%
Daily ROI
1.67%
Harvest dates, costs & sale details ↓

Plan your planting

Season
Crop
Growing area, replanting & sale route

Plant fall 1. 27 growth days; crops only survive their valid seasons. Planting day is not a growth day.

Sale route
Quality, skills & food
Quality mode
Quality of first item
Farming food buff
Fertilizer
Profession
Seed sources, budget & costs

Choose available sources; budget caps the initial planting, not reinvestment. Crafted/found/bartered seeds are zero cash cost, not unlimited stock.

Machines, aging & seed recovery
Aging quality (Keg products)

Queues include machine and cask time. Zero means enough parallel machines, never instant goods. In-progress products stay inventory, not sales. Seed recovery assumes separate Seed Makers can finish the reserved inputs that day; results are an expected seed-yield scenario.

Help & formulasUpdates

Fairy Rose profit

18 crops

27 growing days · 2 harvests. Daily averages use 27 days; daily ROI uses 27 days. Buy fertilizer once per planted tile and seeds for each planting batch.

1 / 1 planted tiles · Pierre's · 12 days to mature

Seed costs
400g
Fertilizer costs
0g
Raw sales
580g
Completed goods
0g
Total sales
580g
Expected / sampled items
2
Quality & yield breakdown
Expected / fixed-quality scenario — extra crop items are normal quality; wild Gatherer copies retain forage quality.
QualityFirst-item chanceHarvestedRaw sold
Normal100%22
Silver0%00
Gold0%00
Iridium0%00

0 produce reserved for seed recovery.

Real harvest calendar (2)

Fall 13 · Fall 25

HarvestItemsSeed reserve
Fall 1310
Fall 2510
Compare sale routes for Fairy Rose

Same planting and machine-count assumptions for each alternative, not six routes running at once. Unsupported products use the selected raw fallback.

RouteNet profitCompleted salesFuture stock
180g580g0g
180g580g0g
180g580g0g
0g400g0g
180g580g0g
180g580g0g

Standard Fairy Seeds shop price. Nearby honey is outside this raw-crop calculation. Fairy Rose requires new seeds after each harvest when you replant.

Profit display
Sort by
Daily ROI period

Profit & cost chart

Highest return first. Tap a crop or use Tab and Enter to select it. Green is profit; red is loss. Bars use the largest profit as their scale; larger losses are capped and show the full amount. Seed and fertilizer costs are listed separately, not deducted twice.

Details ›
Fairy Rose2 harvestsTotal profit180g

Fairy Rose: crop & seed facts

Season
fall
First harvest
12 watered days
Regrowth
Replant after harvest
Normal sell price
290g / item
Seed cost
200g · Pierre's
Items / harvest
1

Standard Fairy Seeds shop price. Nearby honey is outside this raw-crop calculation.

Fairy Rose requires new seeds after each harvest when you replant.

In a 27-day growing window, one tile gives 2 harvests and 580g revenue. Deducting 400g in seeds leaves 180g net profit, or 6.67g per growth day. This example uses normal quality, no profession, no fertilizer cost and immediate replanting.

Compiled from in-game information, official patch notes and community resources, checked against the current version. sv-1.6-facts-20261008 · Checked 2026-10-08

Growth acceleration & last planting day

Outdoors, planting by the last viable day allows a harvest on day 28. A crop taking a full season needs a longer window. Season-free areas do not have a seasonal planting deadline. Repeat-harvest intervals stay unchanged.

Growth bonusDays to matureLast planting day
0%1216
10%1018
20%919
25%919
33%820
35%721
43%622

What this calculator includes

  • Water daily and harvest as soon as crops are ready.
  • Compare crop sales and finished processed goods after seed and fertilizer costs.
  • Choose a quality and profession; bonus yields are labelled.
  • Use cross-season for legal outdoor carryover, or Greenhouse / Island for season-free plans.
Calculation formulas · Data version & notes

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