Stardew Valley · Updated 2026-10-08
Powdermelon Profit Calculator — Stardew Valley

Calculate powdermelon profit for winter: 7-day growth, replanting, 60g normal sale price and 0g seed assumption.
- Net profit
- 180g
- Profit / day
- 6.67g
- Total ROI
- —
- Daily ROI
- —
Plan your planting
Powdermelon profit
2 crops27 growing days · 3 harvests. Daily averages use 27 days; daily ROI uses 27 days. Buy fertilizer once per planted tile and seeds for each planting batch.
1 / 1 planted tiles · Found / crafted / barter · 7 days to mature
- Seed costs
- 0g
- Fertilizer costs
- 0g
- Raw sales
- 180g
- Completed goods
- 0g
- Total sales
- 180g
- Expected / sampled items
- 3
ROI is undefined because the selected cash costs are zero. Enable costs to compare returns.
Seeds are found, not regularly sold; enter your opportunity cost if needed. Powdermelon requires new seeds after each harvest when you replant.
Profit & cost chart
Highest return first. Tap a crop or use Tab and Enter to select it. Green is profit; red is loss. Bars use the largest profit as their scale; larger losses are capped and show the full amount. Seed and fertilizer costs are listed separately, not deducted twice.
Powdermelon: crop & seed facts
- Season
- winter
- First harvest
- 7 watered days
- Regrowth
- Replant after harvest
- Normal sell price
- 60g / item
- Seed cost
- 0g · Found seeds
- Items / harvest
- 1
Seeds are found, not regularly sold; enter your opportunity cost if needed.
Powdermelon requires new seeds after each harvest when you replant.
In a 27-day growing window, one tile gives 3 harvests and 180g revenue. Deducting 0g in seeds leaves 180g net profit, or 6.67g per growth day. This example uses normal quality, no profession, no fertilizer cost and immediate replanting.
Compiled from in-game information, official patch notes and community resources, checked against the current version. sv-1.6-facts-20261008 · Checked 2026-10-08
Growth acceleration & last planting day
Outdoors, planting by the last viable day allows a harvest on day 28. A crop taking a full season needs a longer window. Season-free areas do not have a seasonal planting deadline. Repeat-harvest intervals stay unchanged.
| Growth bonus | Days to mature | Last planting day |
|---|---|---|
| 0% | 7 | 21 |
| 10% | 6 | 22 |
| 20% | 5 | 23 |
| 25% | 5 | 23 |
| 33% | 4 | 24 |
| 35% | 4 | 24 |
| 43% | 3 | 25 |
What this calculator includes
- Water daily and harvest as soon as crops are ready.
- Compare crop sales and finished processed goods after seed and fertilizer costs.
- Choose a quality and profession; bonus yields are labelled.
- Use cross-season for legal outdoor carryover, or Greenhouse / Island for season-free plans.
Other crops in the same season
Related calculators
Compare season-free crop profits, actual harvest dates and machine throughput over 112 growth days.
Rank crops by daily profit using one consistent growing-window denominator and itemized seed and fertilizer costs.
Compare Speed-Gro calendars, fixed-quality scenarios and expected Farming-quality distributions after fertilizer costs.
Compare Keg and Preserves Jar sales, processing queues, raw leftovers and unfinished inventory for the same crop.
Calculate wine profits with actual Keg time, Artisan, aging, cask capacity and separate unfinished inventory.
Plan five-item drying batches, same-quality stacks, cross-harvest leftovers and next-morning sales.
Compare seed sales and expected seed recovery, reserve low-quality harvests for replanting and next-year stock.
Plan legal outdoor season transitions with exact harvest dates instead of treating every crop as season-free.


Winter Seeds