Stardew Valley Calculator

Stardew Valley · Updated 2026-10-08

Powdermelon Profit Calculator — Stardew Valley

Powdermelon
Planting seed
Powdermelon at harvest
Ready to harvest

Calculate powdermelon profit for winter: 7-day growth, replanting, 60g normal sale price and 0g seed assumption.

Selected cropPowdermelon27 growing days · 3 harvests · Fixed-quality yield
Net profit
180g
Profit / day
6.67g
Total ROI
—
Daily ROI
—
Harvest dates, costs & sale details ↓

Plan your planting

Season
Crop
Growing area, replanting & sale route

Plant winter 1. 27 growth days; crops only survive their valid seasons. Planting day is not a growth day.

Sale route
Quality, skills & food
Quality mode
Quality of first item
Farming food buff
Fertilizer
Profession
Seed sources, budget & costs

Choose available sources; budget caps the initial planting, not reinvestment. Crafted/found/bartered seeds are zero cash cost, not unlimited stock.

Machines, aging & seed recovery
Aging quality (Keg products)

Queues include machine and cask time. Zero means enough parallel machines, never instant goods. In-progress products stay inventory, not sales. Seed recovery assumes separate Seed Makers can finish the reserved inputs that day; results are an expected seed-yield scenario.

Help & formulasUpdates

Powdermelon profit

2 crops

27 growing days · 3 harvests. Daily averages use 27 days; daily ROI uses 27 days. Buy fertilizer once per planted tile and seeds for each planting batch.

1 / 1 planted tiles · Found / crafted / barter · 7 days to mature

Seed costs
0g
Fertilizer costs
0g
Raw sales
180g
Completed goods
0g
Total sales
180g
Expected / sampled items
3

ROI is undefined because the selected cash costs are zero. Enable costs to compare returns.

Quality & yield breakdown
Expected / fixed-quality scenario — extra crop items are normal quality; wild Gatherer copies retain forage quality.
QualityFirst-item chanceHarvestedRaw sold
Normal100%33
Silver0%00
Gold0%00
Iridium0%00

0 produce reserved for seed recovery.

Real harvest calendar (3)

Winter 8 · Winter 15 · Winter 22

HarvestItemsSeed reserve
Winter 810
Winter 1510
Winter 2210
Compare sale routes for Powdermelon

Same planting and machine-count assumptions for each alternative, not six routes running at once. Unsupported products use the selected raw fallback.

RouteNet profitCompleted salesFuture stock
180g180g0g
540g540g0g
510g510g0g
120g120g0g
180g180g0g
180g180g0g

Seeds are found, not regularly sold; enter your opportunity cost if needed. Powdermelon requires new seeds after each harvest when you replant.

Profit display
Sort by
Daily ROI period

Profit & cost chart

Highest return first. Tap a crop or use Tab and Enter to select it. Green is profit; red is loss. Bars use the largest profit as their scale; larger losses are capped and show the full amount. Seed and fertilizer costs are listed separately, not deducted twice.

Powdermelon3 harvestsTotal profit180g

Powdermelon: crop & seed facts

Season
winter
First harvest
7 watered days
Regrowth
Replant after harvest
Normal sell price
60g / item
Seed cost
0g · Found seeds
Items / harvest
1

Seeds are found, not regularly sold; enter your opportunity cost if needed.

Powdermelon requires new seeds after each harvest when you replant.

In a 27-day growing window, one tile gives 3 harvests and 180g revenue. Deducting 0g in seeds leaves 180g net profit, or 6.67g per growth day. This example uses normal quality, no profession, no fertilizer cost and immediate replanting.

Compiled from in-game information, official patch notes and community resources, checked against the current version. sv-1.6-facts-20261008 · Checked 2026-10-08

Growth acceleration & last planting day

Outdoors, planting by the last viable day allows a harvest on day 28. A crop taking a full season needs a longer window. Season-free areas do not have a seasonal planting deadline. Repeat-harvest intervals stay unchanged.

Growth bonusDays to matureLast planting day
0%721
10%622
20%523
25%523
33%424
35%424
43%325

What this calculator includes

  • Water daily and harvest as soon as crops are ready.
  • Compare crop sales and finished processed goods after seed and fertilizer costs.
  • Choose a quality and profession; bonus yields are labelled.
  • Use cross-season for legal outdoor carryover, or Greenhouse / Island for season-free plans.
Calculation formulas · Data version & notes

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