Stardew Valley Calculator

Stardew Valley · Updated 2026-10-08

Tea Leaves Profit Calculator — Stardew Valley

Tea Leaves
Planting seed

Tea Leaves earns 350g net profit from 7 harvests in this 27-day starting plan. Change the season, sale route or seed cost below to match your farm.

Tea Leaves starting profit

Starting plan: 1 plant, 27 growing days, raw sales, none fertilizer, fixed quality. Sorted by Total profit. Values below describe this page’s starting plan; use the calculator below for your own settings.

CropHarvestsRevenueSeed costFertilizer costNet profitProfit / dayTotal profit
Tea Leaves7350g0g0g350g12.96g350g
Selected cropTea Leaves27 growing days · 7 harvests · Fixed-quality yield
Net profit
350g
Profit / day
12.96g
Total ROI
—
Daily ROI
—
Harvest dates, costs & sale details ↓

Plan your planting

Season
Crop
Growing area, replanting & sale routeGreenhouse / Island: season-free

Plant spring 1. 27 growth days; crops only survive their valid seasons. Planting day is not a growth day.

Sale route
Compare selected crops

Select two or more crops to compare the same planting and sale settings.

Crop products
Quality, skills & food
Quality mode
Quality of first item
Farming food buff
Fertilizer
Profession
Seed sources, budget & costs

Choose available sources; budget caps the initial planting, not reinvestment. Crafted/found/bartered seeds are zero cash cost, not unlimited stock.

Machines, aging & seed recovery
Aging quality (Keg products)

Queues include machine and cask time. Zero means enough parallel machines, never instant goods. In-progress products stay inventory, not sales. Seed recovery assumes separate Seed Makers can finish the reserved inputs that day; results are an expected seed-yield scenario.

Help & formulasUpdates

Tea Leaves profit

16 crops

27 growing days · 7 harvests. Daily averages use 27 days; daily ROI uses 27 days. Buy fertilizer once per planted tile and seeds for each planting batch.

1 / 1 planted tiles · Crafted Tea Sapling · 20 days to mature

Seed costs
0g
Fertilizer costs
0g
Raw sales
350g
Completed goods
0g
Total sales
350g
Expected / sampled items
7

ROI is undefined because the selected cash costs are zero. Enable costs to compare returns.

Quality & yield breakdown
Expected / fixed-quality scenario — extra crop items are normal quality; wild Gatherer copies retain forage quality.
QualityFirst-item chanceHarvestedRaw sold
Normal100%77
Silver0%00
Gold0%00
Iridium0%00

0 produce reserved for seed recovery.

Real harvest calendar (7)

Spring 22 · Spring 23 · Spring 24 · Spring 25 · Spring 26 · Spring 27 · Spring 28

HarvestItemsSeed reserve
Spring 2210
Spring 2310
Spring 2410
Spring 2510
Spring 2610
Spring 2710
Spring 2810
Compare sale routes for Tea Leaves

Same planting and machine-count assumptions for each alternative, not six routes running at once. Unsupported products use the selected raw fallback.

RouteNet profitCompleted salesFuture stock
350g350g0g
700g700g0g
750g750g300g
350g350g0g
350g350g0g
350g350g0g

A crafted Tea Sapling uses 2 Wild Seeds, 5 Fiber and 5 Wood. Cart stock is limited. Tea produces on days 22–28 after 20 days of growth. Bushes persist through winter; no outdoor winter harvest. Speed fertilizers do not accelerate Tea Bushes.

Profit display
Sort by
Daily ROI period

Profit & cost chart

Highest return first. Tap a crop or use Tab and Enter to select it. Green is profit; red is loss. Bars use the largest profit as their scale; larger losses are capped and show the full amount. Seed and fertilizer costs are listed separately, not deducted twice.

Details ›
Details ›
Tea Leaves7 harvestsTotal profit350g

Tea Leaves: crop & seed facts

Season
spring / summer / fall
First harvest
20 watered days
Regrowth
1 days
Normal sell price
50g / item
Seed cost
0g · Crafting / saved seeds
Items / harvest
1

A crafted Tea Sapling uses 2 Wild Seeds, 5 Fiber and 5 Wood. Cart stock is limited.

Tea produces on days 22–28 after 20 days of growth. Bushes persist through winter; no outdoor winter harvest. Speed fertilizers do not accelerate Tea Bushes.

In a 27-day growing window, one tile gives 7 harvests and 350g revenue. Deducting 0g in seeds leaves 350g net profit, or 12.96g per growth day. This example uses normal quality, no profession, no fertilizer cost and immediate replanting.

Compiled from in-game information, official patch notes and community resources, checked against the current version. sv-1.6-facts-20261008 · Checked 2026-10-08

Growth acceleration & last planting day

Outdoors, planting by the last viable day allows a harvest on day 28. A crop taking a full season needs a longer window. Season-free areas do not have a seasonal planting deadline. Repeat-harvest intervals stay unchanged.

Growth bonusDays to matureLast planting day
0%208

What this calculator includes

  • Water daily and harvest as soon as crops are ready.
  • Compare crop sales and finished processed goods after seed and fertilizer costs.
  • Choose a quality and profession; bonus yields are labelled.
  • Use cross-season for legal outdoor carryover, or Greenhouse / Island for season-free plans.
Calculation formulas · Data version & notes

Other crops in the same season