Stardew Valley · Updated 2026-10-08
Summer Seeds Profit Calculator — Stardew Valley
Compare Summer Seeds forage yields, Foraging quality, Gatherer, Botanist, seed costs and harvest dates.
- Net profit
- 210g
- Profit / day
- 7.78g
- Total ROI
- —
- Daily ROI
- —
Plan your planting
Summer Seeds profit
20 crops27 growing days · 3 harvests. Daily averages use 27 days; daily ROI uses 27 days. Buy fertilizer once per planted tile and seeds for each planting batch.
1 / 1 planted tiles · Crafted wild seeds · 7 days to mature
- Seed costs
- 0g
- Fertilizer costs
- 0g
- Raw sales
- 210g
- Completed goods
- 0g
- Total sales
- 210g
- Expected / sampled items
- 3
ROI is undefined because the selected cash costs are zero. Enable costs to compare returns.
Crafted wild seeds require the seasonal forage set; cash cost is not ingredient opportunity cost. Each planting yields a seasonal forage item. Prices are an equal-mix planning expectation, not a guaranteed harvest.
Profit & cost chart
Highest return first. Tap a crop or use Tab and Enter to select it. Green is profit; red is loss. Bars use the largest profit as their scale; larger losses are capped and show the full amount. Seed and fertilizer costs are listed separately, not deducted twice.
Summer Seeds: crop & seed facts
- Season
- summer
- First harvest
- 7 watered days
- Regrowth
- Replant after harvest
- Normal equal-mix price
- 70g / item
- Seed cost
- 0g · Crafting / saved seeds
- Items / harvest
- 1
Crafted wild seeds require the seasonal forage set; cash cost is not ingredient opportunity cost.
Each planting yields a seasonal forage item. Prices are an equal-mix planning expectation, not a guaranteed harvest.
In a 27-day growing window, one tile gives 3 harvests and 210g revenue. Deducting 0g in seeds leaves 210g net profit, or 7.78g per growth day. This example uses normal quality, no profession, no fertilizer cost and immediate replanting.
Compiled from in-game information, official patch notes and community resources, checked against the current version. sv-1.6-facts-20261008 · Checked 2026-10-08
Growth acceleration & last planting day
Outdoors, planting by the last viable day allows a harvest on day 28. A crop taking a full season needs a longer window. Season-free areas do not have a seasonal planting deadline. Repeat-harvest intervals stay unchanged.
| Growth bonus | Days to mature | Last planting day |
|---|---|---|
| 0% | 7 | 21 |
What this calculator includes
- Water daily and harvest as soon as crops are ready.
- Compare crop sales and finished processed goods after seed and fertilizer costs.
- Choose a quality and profession; bonus yields are labelled.
- Use cross-season for legal outdoor carryover, or Greenhouse / Island for season-free plans.
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