Stardew Valley Calculator

Stardew Valley · Updated 2026-10-08

Blueberry Profit Calculator — Stardew Valley

Blueberry
Planting seed
Blueberry at harvest
Ready to harvest

Blueberry earns 520g net profit from 4 harvests in this 27-day starting plan. Change the season, sale route or seed cost below to match your farm.

Blueberry starting profit

Starting plan: 1 plant, 27 growing days, raw sales, none fertilizer, fixed quality. Sorted by Total profit. Values below describe this page’s starting plan; use the calculator below for your own settings.

CropHarvestsRevenueSeed costFertilizer costNet profitProfit / dayTotal profit
Blueberry4600g80g0g520g19.26g520g
Selected cropBlueberry27 growing days · 4 harvests · Fixed-quality yield
Net profit
520g
Profit / day
19.26g
Total ROI
650%
Daily ROI
24.07%
Harvest dates, costs & sale details ↓

Plan your planting

Season
Crop
Growing area, replanting & sale routeGreenhouse / Island: season-free

Plant summer 1. 27 growth days; crops only survive their valid seasons. Planting day is not a growth day.

Sale route
Compare selected crops

Select two or more crops to compare the same planting and sale settings.

Crop products
Quality, skills & food
Quality mode
Quality of first item
Farming food buff
Fertilizer
Profession
Seed sources, budget & costs

Choose available sources; budget caps the initial planting, not reinvestment. Crafted/found/bartered seeds are zero cash cost, not unlimited stock.

Machines, aging & seed recovery
Aging quality (Keg products)

Queues include machine and cask time. Zero means enough parallel machines, never instant goods. In-progress products stay inventory, not sales. Seed recovery assumes separate Seed Makers can finish the reserved inputs that day; results are an expected seed-yield scenario.

Help & formulasUpdates

Blueberry profit

20 crops

27 growing days · 4 harvests. Daily averages use 27 days; daily ROI uses 27 days. Buy fertilizer once per planted tile and seeds for each planting batch.

1 / 1 planted tiles · Pierre's · 13 days to mature

Seed costs
80g
Fertilizer costs
0g
Raw sales
600g
Completed goods
0g
Total sales
600g
Expected / sampled items
12
Quality & yield breakdown
Expected / fixed-quality scenario — extra crop items are normal quality; wild Gatherer copies retain forage quality.
QualityFirst-item chanceHarvestedRaw sold
Normal100%1212
Silver0%00
Gold0%00
Iridium0%00

0 produce reserved for seed recovery.

Real harvest calendar (4)

Summer 14 · Summer 18 · Summer 22 · Summer 26

HarvestItemsSeed reserve
Summer 1430
Summer 1830
Summer 2230
Summer 2630
Compare sale routes for Blueberry

Same planting and machine-count assumptions for each alternative, not six routes running at once. Unsupported products use the selected raw fallback.

RouteNet profitCompleted salesFuture stock
520g600g0g
1,270g1,350g450g
1,720g1,800g0g
880g960g0g
820g900g0g
520g600g0g

Standard Blueberry Seeds shop price. Blueberry is a repeat-harvest crop: buy seeds once and keep the plant for later harvests. Only the first item receives the selected quality; the remaining guaranteed items sell at normal quality.

Profit display
Sort by
Daily ROI period

Profit & cost chart

Highest return first. Tap a crop or use Tab and Enter to select it. Green is profit; red is loss. Bars use the largest profit as their scale; larger losses are capped and show the full amount. Seed and fertilizer costs are listed separately, not deducted twice.

Details ›
Details ›
Blueberry4 harvestsTotal profit520g

Blueberry: crop & seed facts

Season
summer
First harvest
13 watered days
Regrowth
4 days
Normal sell price
50g / item
Seed cost
80g · Pierre's
Items / harvest
3

Standard Blueberry Seeds shop price.

Blueberry is a repeat-harvest crop: buy seeds once and keep the plant for later harvests. Only the first item receives the selected quality; the remaining guaranteed items sell at normal quality.

In a 27-day growing window, one tile gives 4 harvests and 600g revenue. Deducting 80g in seeds leaves 520g net profit, or 19.26g per growth day. This example uses normal quality, no profession, no fertilizer cost and immediate replanting.

Compiled from in-game information, official patch notes and community resources, checked against the current version. sv-1.6-facts-20261008 · Checked 2026-10-08

Growth acceleration & last planting day

Outdoors, planting by the last viable day allows a harvest on day 28. A crop taking a full season needs a longer window. Season-free areas do not have a seasonal planting deadline. Repeat-harvest intervals stay unchanged.

Growth bonusDays to matureLast planting day
0%1315
10%1117
20%1018
25%919
33%820
35%820
43%721

What this calculator includes

  • Water daily and harvest as soon as crops are ready.
  • Compare crop sales and finished processed goods after seed and fertilizer costs.
  • Choose a quality and profession; bonus yields are labelled.
  • Use cross-season for legal outdoor carryover, or Greenhouse / Island for season-free plans.
Calculation formulas · Data version & notes

Other crops in the same season