Stardew Valley · Updated 2026-10-08
Cauliflower Profit Calculator — Stardew Valley

Cauliflower earns 190g net profit from 2 harvests in this 27-day starting plan. Change the season, sale route or seed cost below to match your farm.
Cauliflower starting profit
Starting plan: 1 plant, 27 growing days, raw sales, none fertilizer, fixed quality. Sorted by Total profit. Values below describe this page’s starting plan; use the calculator below for your own settings.
| Crop | Harvests | Revenue | Seed cost | Fertilizer cost | Net profit | Profit / day | Total profit |
|---|---|---|---|---|---|---|---|
| Cauliflower | 2 | 350g | 160g | 0g | 190g | 7.04g | 190g |
- Net profit
- 190g
- Profit / day
- 7.04g
- Total ROI
- 118.75%
- Daily ROI
- 4.4%
Plan your planting
Cauliflower profit
16 crops27 growing days · 2 harvests. Daily averages use 27 days; daily ROI uses 27 days. Buy fertilizer once per planted tile and seeds for each planting batch.
1 / 1 planted tiles · Pierre's · 12 days to mature
- Seed costs
- 160g
- Fertilizer costs
- 0g
- Raw sales
- 350g
- Completed goods
- 0g
- Total sales
- 350g
- Expected / sampled items
- 2
Standard shop price; seeds are also available from other sources. Cauliflower requires new seeds after each harvest when you replant.
Profit & cost chart
Highest return first. Tap a crop or use Tab and Enter to select it. Green is profit; red is loss. Bars use the largest profit as their scale; larger losses are capped and show the full amount. Seed and fertilizer costs are listed separately, not deducted twice.
Cauliflower: crop & seed facts
- Season
- spring
- First harvest
- 12 watered days
- Regrowth
- Replant after harvest
- Normal sell price
- 175g / item
- Seed cost
- 80g · Pierre's
- Items / harvest
- 1
Standard shop price; seeds are also available from other sources.
Cauliflower requires new seeds after each harvest when you replant.
In a 27-day growing window, one tile gives 2 harvests and 350g revenue. Deducting 160g in seeds leaves 190g net profit, or 7.04g per growth day. This example uses normal quality, no profession, no fertilizer cost and immediate replanting.
Compiled from in-game information, official patch notes and community resources, checked against the current version. sv-1.6-facts-20261008 · Checked 2026-10-08
Growth acceleration & last planting day
Outdoors, planting by the last viable day allows a harvest on day 28. A crop taking a full season needs a longer window. Season-free areas do not have a seasonal planting deadline. Repeat-harvest intervals stay unchanged.
| Growth bonus | Days to mature | Last planting day |
|---|---|---|
| 0% | 12 | 16 |
| 10% | 10 | 18 |
| 20% | 9 | 19 |
| 25% | 9 | 19 |
| 33% | 8 | 20 |
| 35% | 7 | 21 |
| 43% | 6 | 22 |
What this calculator includes
- Water daily and harvest as soon as crops are ready.
- Compare crop sales and finished processed goods after seed and fertilizer costs.
- Choose a quality and profession; bonus yields are labelled.
- Use cross-season for legal outdoor carryover, or Greenhouse / Island for season-free plans.


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