Stardew Valley Calculator

Stardew Valley · Updated 2026-10-08

Eggplant Profit Calculator — Stardew Valley

Eggplant
Planting seed
Eggplant at harvest
Ready to harvest

Eggplant earns 280g net profit from 5 harvests in this 27-day starting plan. Change the season, sale route or seed cost below to match your farm.

Eggplant starting profit

Starting plan: 1 plant, 27 growing days, raw sales, none fertilizer, fixed quality. Sorted by Total profit. Values below describe this page’s starting plan; use the calculator below for your own settings.

CropHarvestsRevenueSeed costFertilizer costNet profitProfit / dayTotal profit
Eggplant5300g20g0g280g10.37g280g
Selected cropEggplant27 growing days · 5 harvests · Fixed-quality yield
Net profit
280g
Profit / day
10.37g
Total ROI
1,400%
Daily ROI
51.85%
Harvest dates, costs & sale details ↓

Plan your planting

Season
Crop
Growing area, replanting & sale routeGreenhouse / Island: season-free

Plant fall 1. 27 growth days; crops only survive their valid seasons. Planting day is not a growth day.

Sale route
Compare selected crops

Select two or more crops to compare the same planting and sale settings.

Crop products
Quality, skills & food
Quality mode
Quality of first item
Farming food buff
Fertilizer
Profession
Seed sources, budget & costs

Choose available sources; budget caps the initial planting, not reinvestment. Crafted/found/bartered seeds are zero cash cost, not unlimited stock.

Machines, aging & seed recovery
Aging quality (Keg products)

Queues include machine and cask time. Zero means enough parallel machines, never instant goods. In-progress products stay inventory, not sales. Seed recovery assumes separate Seed Makers can finish the reserved inputs that day; results are an expected seed-yield scenario.

Help & formulasUpdates

Eggplant profit

18 crops

27 growing days · 5 harvests. Daily averages use 27 days; daily ROI uses 27 days. Buy fertilizer once per planted tile and seeds for each planting batch.

1 / 1 planted tiles · Pierre's · 5 days to mature

Seed costs
20g
Fertilizer costs
0g
Raw sales
300g
Completed goods
0g
Total sales
300g
Expected / sampled items
5
Quality & yield breakdown
Expected / fixed-quality scenario — extra crop items are normal quality; wild Gatherer copies retain forage quality.
QualityFirst-item chanceHarvestedRaw sold
Normal100%55
Silver0%00
Gold0%00
Iridium0%00

0 produce reserved for seed recovery.

Real harvest calendar (5)

Fall 6 · Fall 11 · Fall 16 · Fall 21 · Fall 26

HarvestItemsSeed reserve
Fall 610
Fall 1110
Fall 1610
Fall 2110
Fall 2610
Compare sale routes for Eggplant

Same planting and machine-count assumptions for each alternative, not six routes running at once. Unsupported products use the selected raw fallback.

RouteNet profitCompleted salesFuture stock
280g300g0g
520g540g135g
830g850g0g
80g100g0g
280g300g0g
280g300g0g

Standard Eggplant Seeds shop price. Eggplant is a repeat-harvest crop: buy seeds once and keep the plant for later harvests.

Profit display
Sort by
Daily ROI period

Profit & cost chart

Highest return first. Tap a crop or use Tab and Enter to select it. Green is profit; red is loss. Bars use the largest profit as their scale; larger losses are capped and show the full amount. Seed and fertilizer costs are listed separately, not deducted twice.

Details ›
Eggplant5 harvestsTotal profit280g

Eggplant: crop & seed facts

Season
fall
First harvest
5 watered days
Regrowth
5 days
Normal sell price
60g / item
Seed cost
20g · Pierre's
Items / harvest
1

Standard Eggplant Seeds shop price.

Eggplant is a repeat-harvest crop: buy seeds once and keep the plant for later harvests.

In a 27-day growing window, one tile gives 5 harvests and 300g revenue. Deducting 20g in seeds leaves 280g net profit, or 10.37g per growth day. This example uses normal quality, no profession, no fertilizer cost and immediate replanting.

Compiled from in-game information, official patch notes and community resources, checked against the current version. sv-1.6-facts-20261008 · Checked 2026-10-08

Growth acceleration & last planting day

Outdoors, planting by the last viable day allows a harvest on day 28. A crop taking a full season needs a longer window. Season-free areas do not have a seasonal planting deadline. Repeat-harvest intervals stay unchanged.

Growth bonusDays to matureLast planting day
0%523
10%424
20%325
25%325
33%325
35%325
43%226

What this calculator includes

  • Water daily and harvest as soon as crops are ready.
  • Compare crop sales and finished processed goods after seed and fertilizer costs.
  • Choose a quality and profession; bonus yields are labelled.
  • Use cross-season for legal outdoor carryover, or Greenhouse / Island for season-free plans.
Calculation formulas · Data version & notes

Other crops in the same season