Stardew Valley Calculator

Stardew Valley · Updated 2026-10-08

Beet Profit Calculator — Stardew Valley

Beet
Planting seed
Beet at harvest
Ready to harvest

Beet earns 320g net profit from 4 harvests in this 27-day starting plan. Change the season, sale route or seed cost below to match your farm.

Beet starting profit

Starting plan: 1 plant, 27 growing days, raw sales, none fertilizer, fixed quality. Sorted by Total profit. Values below describe this page’s starting plan; use the calculator below for your own settings.

CropHarvestsRevenueSeed costFertilizer costNet profitProfit / dayTotal profit
Beet4400g80g0g320g11.85g320g
Selected cropBeet27 growing days · 4 harvests · Fixed-quality yield
Net profit
320g
Profit / day
11.85g
Total ROI
400%
Daily ROI
14.81%
Harvest dates, costs & sale details ↓

Plan your planting

Season
Crop
Growing area, replanting & sale routeGreenhouse / Island: season-free

Plant fall 1. 27 growth days; crops only survive their valid seasons. Planting day is not a growth day.

Sale route
Compare selected crops

Select two or more crops to compare the same planting and sale settings.

Crop products
Quality, skills & food
Quality mode
Quality of first item
Farming food buff
Fertilizer
Profession
Seed sources, budget & costs

Choose available sources; budget caps the initial planting, not reinvestment. Crafted/found/bartered seeds are zero cash cost, not unlimited stock.

Machines, aging & seed recovery
Aging quality (Keg products)

Queues include machine and cask time. Zero means enough parallel machines, never instant goods. In-progress products stay inventory, not sales. Seed recovery assumes separate Seed Makers can finish the reserved inputs that day; results are an expected seed-yield scenario.

Help & formulasUpdates

Beet profit

18 crops

27 growing days · 4 harvests. Daily averages use 27 days; daily ROI uses 27 days. Buy fertilizer once per planted tile and seeds for each planting batch.

1 / 1 planted tiles · Oasis · 6 days to mature

Seed costs
80g
Fertilizer costs
0g
Raw sales
400g
Completed goods
0g
Total sales
400g
Expected / sampled items
4
Quality & yield breakdown
Expected / fixed-quality scenario — extra crop items are normal quality; wild Gatherer copies retain forage quality.
QualityFirst-item chanceHarvestedRaw sold
Normal100%44
Silver0%00
Gold0%00
Iridium0%00

0 produce reserved for seed recovery.

Real harvest calendar (4)

Fall 7 · Fall 13 · Fall 19 · Fall 25

HarvestItemsSeed reserve
Fall 710
Fall 1310
Fall 1910
Fall 2510
Compare sale routes for Beet

Same planting and machine-count assumptions for each alternative, not six routes running at once. Unsupported products use the selected raw fallback.

RouteNet profitCompleted salesFuture stock
320g400g0g
820g900g0g
920g1,000g0g
0g80g0g
320g400g0g
520g600g0g

Requires access to the desert shop. Beet requires new seeds after each harvest when you replant.

Profit display
Sort by
Daily ROI period

Profit & cost chart

Highest return first. Tap a crop or use Tab and Enter to select it. Green is profit; red is loss. Bars use the largest profit as their scale; larger losses are capped and show the full amount. Seed and fertilizer costs are listed separately, not deducted twice.

Details ›
Beet4 harvestsTotal profit320g

Beet: crop & seed facts

Season
fall
First harvest
6 watered days
Regrowth
Replant after harvest
Normal sell price
100g / item
Seed cost
20g · Oasis
Items / harvest
1

Requires access to the desert shop.

Beet requires new seeds after each harvest when you replant.

In a 27-day growing window, one tile gives 4 harvests and 400g revenue. Deducting 80g in seeds leaves 320g net profit, or 11.85g per growth day. This example uses normal quality, no profession, no fertilizer cost and immediate replanting.

Compiled from in-game information, official patch notes and community resources, checked against the current version. sv-1.6-facts-20261008 · Checked 2026-10-08

Growth acceleration & last planting day

Outdoors, planting by the last viable day allows a harvest on day 28. A crop taking a full season needs a longer window. Season-free areas do not have a seasonal planting deadline. Repeat-harvest intervals stay unchanged.

Growth bonusDays to matureLast planting day
0%622
10%523
20%424
25%424
33%424
35%325
43%325

What this calculator includes

  • Water daily and harvest as soon as crops are ready.
  • Compare crop sales and finished processed goods after seed and fertilizer costs.
  • Choose a quality and profession; bonus yields are labelled.
  • Use cross-season for legal outdoor carryover, or Greenhouse / Island for season-free plans.
Calculation formulas · Data version & notes

Other crops in the same season