Stardew Valley Calculator

Stardew Valley · Updated 2026-10-08

Strawberry Profit Calculator — Stardew Valley

Strawberry
Planting seed
Strawberry at harvest
Ready to harvest

Strawberry earns 500g net profit from 5 harvests in this 27-day starting plan. Change the season, sale route or seed cost below to match your farm.

Strawberry starting profit

Starting plan: 1 plant, 27 growing days, raw sales, none fertilizer, fixed quality. Sorted by Total profit. Values below describe this page’s starting plan; use the calculator below for your own settings.

CropHarvestsRevenueSeed costFertilizer costNet profitProfit / dayTotal profit
Strawberry5600g100g0g500g18.52g500g
Selected cropStrawberry27 growing days · 5 harvests · Fixed-quality yield
Net profit
500g
Profit / day
18.52g
Total ROI
500%
Daily ROI
18.52%
Harvest dates, costs & sale details ↓

Plan your planting

Season
Crop
Growing area, replanting & sale routeGreenhouse / Island: season-free

Plant spring 1. 27 growth days; crops only survive their valid seasons. Planting day is not a growth day.

Sale route
Compare selected crops

Select two or more crops to compare the same planting and sale settings.

Crop products
Quality, skills & food
Quality mode
Quality of first item
Farming food buff
Fertilizer
Profession
Seed sources, budget & costs

Choose available sources; budget caps the initial planting, not reinvestment. Crafted/found/bartered seeds are zero cash cost, not unlimited stock.

Machines, aging & seed recovery
Aging quality (Keg products)

Queues include machine and cask time. Zero means enough parallel machines, never instant goods. In-progress products stay inventory, not sales. Seed recovery assumes separate Seed Makers can finish the reserved inputs that day; results are an expected seed-yield scenario.

Help & formulasUpdates

Strawberry profit

16 crops

27 growing days · 5 harvests. Daily averages use 27 days; daily ROI uses 27 days. Buy fertilizer once per planted tile and seeds for each planting batch.

1 / 1 planted tiles · Egg Festival · 8 days to mature

Seed costs
100g
Fertilizer costs
0g
Raw sales
600g
Completed goods
0g
Total sales
600g
Expected / sampled items
5
Quality & yield breakdown
Expected / fixed-quality scenario — extra crop items are normal quality; wild Gatherer copies retain forage quality.
QualityFirst-item chanceHarvestedRaw sold
Normal100%55
Silver0%00
Gold0%00
Iridium0%00

0 produce reserved for seed recovery.

Real harvest calendar (5)

Spring 9 · Spring 13 · Spring 17 · Spring 21 · Spring 25

HarvestItemsSeed reserve
Spring 910
Spring 1310
Spring 1710
Spring 2110
Spring 2510
Compare sale routes for Strawberry

Same planting and machine-count assumptions for each alternative, not six routes running at once. Unsupported products use the selected raw fallback.

RouteNet profitCompleted salesFuture stock
500g600g0g
1,340g1,440g360g
1,350g1,450g0g
-100g0g0g
825g925g0g
500g600g0g

Seeds are sold on Spring 13. A day-1 plan needs seeds saved from a previous year. Strawberry is a repeat-harvest crop: buy seeds once and keep the plant for later harvests.

Profit display
Sort by
Daily ROI period

Profit & cost chart

Highest return first. Tap a crop or use Tab and Enter to select it. Green is profit; red is loss. Bars use the largest profit as their scale; larger losses are capped and show the full amount. Seed and fertilizer costs are listed separately, not deducted twice.

Details ›
Details ›
Strawberry5 harvestsTotal profit500g

Strawberry: crop & seed facts

Season
spring
First harvest
8 watered days
Regrowth
4 days
Normal sell price
120g / item
Seed cost
100g · Egg Festival
Items / harvest
1

Seeds are sold on Spring 13. A day-1 plan needs seeds saved from a previous year.

Strawberry is a repeat-harvest crop: buy seeds once and keep the plant for later harvests.

In a 27-day growing window, one tile gives 5 harvests and 600g revenue. Deducting 100g in seeds leaves 500g net profit, or 18.52g per growth day. This example uses normal quality, no profession, no fertilizer cost and immediate replanting.

Compiled from in-game information, official patch notes and community resources, checked against the current version. sv-1.6-facts-20261008 · Checked 2026-10-08

Growth acceleration & last planting day

Outdoors, planting by the last viable day allows a harvest on day 28. A crop taking a full season needs a longer window. Season-free areas do not have a seasonal planting deadline. Repeat-harvest intervals stay unchanged.

Growth bonusDays to matureLast planting day
0%820
10%721
20%622
25%622
33%523
35%523
43%424

What this calculator includes

  • Water daily and harvest as soon as crops are ready.
  • Compare crop sales and finished processed goods after seed and fertilizer costs.
  • Choose a quality and profession; bonus yields are labelled.
  • Use cross-season for legal outdoor carryover, or Greenhouse / Island for season-free plans.
Calculation formulas · Data version & notes

Other crops in the same season