Stardew Valley Calculator

Stardew Valley · Updated 2026-10-08

Hops Profit Calculator — Stardew Valley

Hops
Planting seed
Hops at harvest
Ready to harvest

Hops earns 365g net profit from 17 harvests in this 27-day starting plan. Change the season, sale route or seed cost below to match your farm.

Hops starting profit

Starting plan: 1 plant, 27 growing days, raw sales, none fertilizer, fixed quality. Sorted by Total profit. Values below describe this page’s starting plan; use the calculator below for your own settings.

CropHarvestsRevenueSeed costFertilizer costNet profitProfit / dayTotal profit
Hops17425g60g0g365g13.52g365g
Selected cropHops27 growing days · 17 harvests · Fixed-quality yield
Net profit
365g
Profit / day
13.52g
Total ROI
608.33%
Daily ROI
22.53%
Harvest dates, costs & sale details ↓

Plan your planting

Season
Crop
Growing area, replanting & sale routeGreenhouse / Island: season-free

Plant summer 1. 27 growth days; crops only survive their valid seasons. Planting day is not a growth day.

Sale route
Compare selected crops

Select two or more crops to compare the same planting and sale settings.

Crop products
Quality, skills & food
Quality mode
Quality of first item
Farming food buff
Fertilizer
Profession
Seed sources, budget & costs

Choose available sources; budget caps the initial planting, not reinvestment. Crafted/found/bartered seeds are zero cash cost, not unlimited stock.

Machines, aging & seed recovery
Aging quality (Keg products)

Queues include machine and cask time. Zero means enough parallel machines, never instant goods. In-progress products stay inventory, not sales. Seed recovery assumes separate Seed Makers can finish the reserved inputs that day; results are an expected seed-yield scenario.

Help & formulasUpdates

Hops profit

20 crops

27 growing days · 17 harvests. Daily averages use 27 days; daily ROI uses 27 days. Buy fertilizer once per planted tile and seeds for each planting batch.

1 / 1 planted tiles · Pierre's · 11 days to mature

Seed costs
60g
Fertilizer costs
0g
Raw sales
425g
Completed goods
0g
Total sales
425g
Expected / sampled items
17
Quality & yield breakdown
Expected / fixed-quality scenario — extra crop items are normal quality; wild Gatherer copies retain forage quality.
QualityFirst-item chanceHarvestedRaw sold
Normal100%1717
Silver0%00
Gold0%00
Iridium0%00

0 produce reserved for seed recovery.

Real harvest calendar (17)

Summer 12 · Summer 13 · Summer 14 · Summer 15 · Summer 16 · Summer 17 · Summer 18 · Summer 19 · Summer 20 · Summer 21 · Summer 22 · Summer 23 · Summer 24 · Summer 25 · Summer 26 · Summer 27 · Summer 28

HarvestItemsSeed reserve
Summer 1210
Summer 1310
Summer 1410
Summer 1510
Summer 1610
Summer 1710
Summer 1810
Summer 1910
Summer 2010
Summer 2110
Summer 2210
Summer 2310
Summer 2410
Summer 2510
Summer 2610
Summer 2710
Summer 2810
Compare sale routes for Hops

Same planting and machine-count assumptions for each alternative, not six routes running at once. Unsupported products use the selected raw fallback.

RouteNet profitCompleted salesFuture stock
365g425g0g
4,740g4,800g300g
1,440g1,500g200g
960g1,020g0g
365g425g0g
365g425g0g

Hops Starter shop price. Trellises need reachable harvesting paths. Hops is a repeat-harvest crop: buy seeds once and keep the plant for later harvests.

Profit display
Sort by
Daily ROI period

Profit & cost chart

Highest return first. Tap a crop or use Tab and Enter to select it. Green is profit; red is loss. Bars use the largest profit as their scale; larger losses are capped and show the full amount. Seed and fertilizer costs are listed separately, not deducted twice.

Details ›
Details ›
Hops17 harvestsTotal profit365g

Hops: crop & seed facts

Season
summer
First harvest
11 watered days
Regrowth
1 days
Normal sell price
25g / item
Seed cost
60g · Pierre's
Items / harvest
1

Hops Starter shop price. Trellises need reachable harvesting paths.

Hops is a repeat-harvest crop: buy seeds once and keep the plant for later harvests.

In a 27-day growing window, one tile gives 17 harvests and 425g revenue. Deducting 60g in seeds leaves 365g net profit, or 13.52g per growth day. This example uses normal quality, no profession, no fertilizer cost and immediate replanting.

Compiled from in-game information, official patch notes and community resources, checked against the current version. sv-1.6-facts-20261008 · Checked 2026-10-08

Growth acceleration & last planting day

Outdoors, planting by the last viable day allows a harvest on day 28. A crop taking a full season needs a longer window. Season-free areas do not have a seasonal planting deadline. Repeat-harvest intervals stay unchanged.

Growth bonusDays to matureLast planting day
0%1117
10%919
20%820
25%820
33%721
35%721
43%721

What this calculator includes

  • Water daily and harvest as soon as crops are ready.
  • Compare crop sales and finished processed goods after seed and fertilizer costs.
  • Choose a quality and profession; bonus yields are labelled.
  • Use cross-season for legal outdoor carryover, or Greenhouse / Island for season-free plans.
Calculation formulas · Data version & notes

Other crops in the same season