Stardew Valley · Updated 2026-10-08
Hops Profit Calculator — Stardew Valley

Hops earns 365g net profit from 17 harvests in this 27-day starting plan. Change the season, sale route or seed cost below to match your farm.
Hops starting profit
Starting plan: 1 plant, 27 growing days, raw sales, none fertilizer, fixed quality. Sorted by Total profit. Values below describe this page’s starting plan; use the calculator below for your own settings.
| Crop | Harvests | Revenue | Seed cost | Fertilizer cost | Net profit | Profit / day | Total profit |
|---|---|---|---|---|---|---|---|
| Hops | 17 | 425g | 60g | 0g | 365g | 13.52g | 365g |
- Net profit
- 365g
- Profit / day
- 13.52g
- Total ROI
- 608.33%
- Daily ROI
- 22.53%
Plan your planting
Hops profit
20 crops27 growing days · 17 harvests. Daily averages use 27 days; daily ROI uses 27 days. Buy fertilizer once per planted tile and seeds for each planting batch.
1 / 1 planted tiles · Pierre's · 11 days to mature
- Seed costs
- 60g
- Fertilizer costs
- 0g
- Raw sales
- 425g
- Completed goods
- 0g
- Total sales
- 425g
- Expected / sampled items
- 17
Hops Starter shop price. Trellises need reachable harvesting paths. Hops is a repeat-harvest crop: buy seeds once and keep the plant for later harvests.
Profit & cost chart
Highest return first. Tap a crop or use Tab and Enter to select it. Green is profit; red is loss. Bars use the largest profit as their scale; larger losses are capped and show the full amount. Seed and fertilizer costs are listed separately, not deducted twice.
Hops: crop & seed facts
- Season
- summer
- First harvest
- 11 watered days
- Regrowth
- 1 days
- Normal sell price
- 25g / item
- Seed cost
- 60g · Pierre's
- Items / harvest
- 1
Hops Starter shop price. Trellises need reachable harvesting paths.
Hops is a repeat-harvest crop: buy seeds once and keep the plant for later harvests.
In a 27-day growing window, one tile gives 17 harvests and 425g revenue. Deducting 60g in seeds leaves 365g net profit, or 13.52g per growth day. This example uses normal quality, no profession, no fertilizer cost and immediate replanting.
Compiled from in-game information, official patch notes and community resources, checked against the current version. sv-1.6-facts-20261008 · Checked 2026-10-08
Growth acceleration & last planting day
Outdoors, planting by the last viable day allows a harvest on day 28. A crop taking a full season needs a longer window. Season-free areas do not have a seasonal planting deadline. Repeat-harvest intervals stay unchanged.
| Growth bonus | Days to mature | Last planting day |
|---|---|---|
| 0% | 11 | 17 |
| 10% | 9 | 19 |
| 20% | 8 | 20 |
| 25% | 8 | 20 |
| 33% | 7 | 21 |
| 35% | 7 | 21 |
| 43% | 7 | 21 |
What this calculator includes
- Water daily and harvest as soon as crops are ready.
- Compare crop sales and finished processed goods after seed and fertilizer costs.
- Choose a quality and profession; bonus yields are labelled.
- Use cross-season for legal outdoor carryover, or Greenhouse / Island for season-free plans.


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