Stardew Valley Calculator

Stardew Valley · Updated 2026-10-08

Potato Profit Calculator — Stardew Valley

Potato
Planting seed
Potato at harvest
Ready to harvest

Calculate potato profit for spring: 6-day growth, replanting, 80g normal sale price and 50g seed assumption.

Selected cropPotato27 growing days · 4 harvests · Expected yield
Net profit
200g
Profit / day
7.41g
Total ROI
100%
Daily ROI
3.7%
Harvest dates, costs & sale details ↓

Plan your planting

Season
Crop
Growing area, replanting & sale route

Plant spring 1. 27 growth days; crops only survive their valid seasons. Planting day is not a growth day.

Sale route
Quality, skills & food
Quality mode
Quality of first item
Farming food buff
Fertilizer
Profession
Seed sources, budget & costs

Choose available sources; budget caps the initial planting, not reinvestment. Crafted/found/bartered seeds are zero cash cost, not unlimited stock.

Machines, aging & seed recovery
Aging quality (Keg products)

Queues include machine and cask time. Zero means enough parallel machines, never instant goods. In-progress products stay inventory, not sales. Seed recovery assumes separate Seed Makers can finish the reserved inputs that day; results are an expected seed-yield scenario.

Help & formulasUpdates

Potato profit

16 crops

27 growing days · 4 harvests. Daily averages use 27 days; daily ROI uses 27 days. Buy fertilizer once per planted tile and seeds for each planting batch.

1 / 1 planted tiles · Pierre's · 6 days to mature

Seed costs
200g
Fertilizer costs
0g
Raw sales
400g
Completed goods
0g
Total sales
400g
Expected / sampled items
5
Quality & yield breakdown
Expected / fixed-quality scenario — extra crop items are normal quality; wild Gatherer copies retain forage quality.
QualityFirst-item chanceHarvestedRaw sold
Normal100%55
Silver0%00
Gold0%00
Iridium0%00

0 produce reserved for seed recovery.

Real harvest calendar (4)

Spring 7 · Spring 13 · Spring 19 · Spring 25

HarvestItemsSeed reserve
Spring 71.250
Spring 131.250
Spring 191.250
Spring 251.250
Compare sale routes for Potato

Same planting and machine-count assumptions for each alternative, not six routes running at once. Unsupported products use the selected raw fallback.

RouteNet profitCompleted salesFuture stock
200g400g0g
700g900g0g
850g1,050g0g
50g250g0g
200g400g0g
200g400g0g

Standard Potato Seeds shop price. Potato requires new seeds after each harvest when you replant. Profit uses an expected 0.25 extra normal-quality potatoes per harvest, not a guaranteed bonus.

Profit display
Sort by
Daily ROI period

Profit & cost chart

Highest return first. Tap a crop or use Tab and Enter to select it. Green is profit; red is loss. Bars use the largest profit as their scale; larger losses are capped and show the full amount. Seed and fertilizer costs are listed separately, not deducted twice.

Details ›
Details ›
Potato4 harvestsTotal profit200g

Potato: crop & seed facts

Season
spring
First harvest
6 watered days
Regrowth
Replant after harvest
Normal sell price
80g / item
Seed cost
50g · Pierre's
Items / harvest
1 + 0.25 expected bonus

Standard Potato Seeds shop price.

Potato requires new seeds after each harvest when you replant. Profit uses an expected 0.25 extra normal-quality potatoes per harvest, not a guaranteed bonus.

In a 27-day growing window, one tile gives 4 harvests and 400g revenue. Deducting 200g in seeds leaves 200g net profit, or 7.41g per growth day. This example uses normal quality, no profession, no fertilizer cost and immediate replanting.

Compiled from in-game information, official patch notes and community resources, checked against the current version. sv-1.6-facts-20261008 · Checked 2026-10-08

Growth acceleration & last planting day

Outdoors, planting by the last viable day allows a harvest on day 28. A crop taking a full season needs a longer window. Season-free areas do not have a seasonal planting deadline. Repeat-harvest intervals stay unchanged.

Growth bonusDays to matureLast planting day
0%622
10%523
20%424
25%424
33%424
35%325
43%325

What this calculator includes

  • Water daily and harvest as soon as crops are ready.
  • Compare crop sales and finished processed goods after seed and fertilizer costs.
  • Choose a quality and profession; bonus yields are labelled.
  • Use cross-season for legal outdoor carryover, or Greenhouse / Island for season-free plans.
Calculation formulas · Data version & notes

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