Stardew Valley Calculator

Stardew Valley · Updated 2026-10-08

Corn Profit Calculator — Stardew Valley

Corn
Planting seed
Corn at harvest
Ready to harvest

Calculate corn profit for summer/fall: 14-day growth, 4-day regrowth, 50g normal sale price and 150g seed assumption.

Selected cropCorn27 growing days · 4 harvests · Fixed-quality yield
Net profit
50g
Profit / day
1.85g
Total ROI
33.33%
Daily ROI
1.23%
Harvest dates, costs & sale details ↓

Plan your planting

Season
Crop
Growing area, replanting & sale route

Plant summer 1. 27 growth days; crops only survive their valid seasons. Planting day is not a growth day.

Sale route
Quality, skills & food
Quality mode
Quality of first item
Farming food buff
Fertilizer
Profession
Seed sources, budget & costs

Choose available sources; budget caps the initial planting, not reinvestment. Crafted/found/bartered seeds are zero cash cost, not unlimited stock.

Machines, aging & seed recovery
Aging quality (Keg products)

Queues include machine and cask time. Zero means enough parallel machines, never instant goods. In-progress products stay inventory, not sales. Seed recovery assumes separate Seed Makers can finish the reserved inputs that day; results are an expected seed-yield scenario.

Help & formulasUpdates

Corn profit

20 crops

27 growing days · 4 harvests. Daily averages use 27 days; daily ROI uses 27 days. Buy fertilizer once per planted tile and seeds for each planting batch.

1 / 1 planted tiles · Pierre's · 14 days to mature

Seed costs
150g
Fertilizer costs
0g
Raw sales
200g
Completed goods
0g
Total sales
200g
Expected / sampled items
4
Quality & yield breakdown
Expected / fixed-quality scenario — extra crop items are normal quality; wild Gatherer copies retain forage quality.
QualityFirst-item chanceHarvestedRaw sold
Normal100%44
Silver0%00
Gold0%00
Iridium0%00

0 produce reserved for seed recovery.

Real harvest calendar (4)

Summer 15 · Summer 19 · Summer 23 · Summer 27

HarvestItemsSeed reserve
Summer 1510
Summer 1910
Summer 2310
Summer 2710
Compare sale routes for Corn

Same planting and machine-count assumptions for each alternative, not six routes running at once. Unsupported products use the selected raw fallback.

RouteNet profitCompleted salesFuture stock
50g200g0g
186g336g112g
300g450g150g
450g600g0g
50g200g0g
50g200g0g

Standard Corn Seeds shop price. Corn is a repeat-harvest crop: buy seeds once and keep the plant for later harvests.

Profit display
Sort by
Daily ROI period

Profit & cost chart

Highest return first. Tap a crop or use Tab and Enter to select it. Green is profit; red is loss. Bars use the largest profit as their scale; larger losses are capped and show the full amount. Seed and fertilizer costs are listed separately, not deducted twice.

Details ›
Details ›
Corn4 harvestsTotal profit50g

Corn: crop & seed facts

Season
summer / fall
First harvest
14 watered days
Regrowth
4 days
Normal sell price
50g / item
Seed cost
150g · Pierre's
Items / harvest
1

Standard Corn Seeds shop price.

Corn is a repeat-harvest crop: buy seeds once and keep the plant for later harvests.

In a 27-day growing window, one tile gives 4 harvests and 200g revenue. Deducting 150g in seeds leaves 50g net profit, or 1.85g per growth day. This example uses normal quality, no profession, no fertilizer cost and immediate replanting.

Compiled from in-game information, official patch notes and community resources, checked against the current version. sv-1.6-facts-20261008 · Checked 2026-10-08

Growth acceleration & last planting day

Outdoors, planting by the last viable day allows a harvest on day 28. A crop taking a full season needs a longer window. Season-free areas do not have a seasonal planting deadline. Repeat-harvest intervals stay unchanged.

Growth bonusDays to matureLast planting day
0%1414
10%1216
20%1117
25%1018
33%919
35%919
43%721

What this calculator includes

  • Water daily and harvest as soon as crops are ready.
  • Compare crop sales and finished processed goods after seed and fertilizer costs.
  • Choose a quality and profession; bonus yields are labelled.
  • Use cross-season for legal outdoor carryover, or Greenhouse / Island for season-free plans.
Calculation formulas · Data version & notes

Other crops in the same season

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