Stardew Valley Calculator

Stardew Valley · Updated 2026-10-08

Rhubarb Profit Calculator — Stardew Valley

Rhubarb
Planting seed
Rhubarb at harvest
Ready to harvest

Rhubarb earns 240g net profit from 2 harvests in this 27-day starting plan. Change the season, sale route or seed cost below to match your farm.

Rhubarb starting profit

Starting plan: 1 plant, 27 growing days, raw sales, none fertilizer, fixed quality. Sorted by Total profit. Values below describe this page’s starting plan; use the calculator below for your own settings.

CropHarvestsRevenueSeed costFertilizer costNet profitProfit / dayTotal profit
Rhubarb2440g200g0g240g8.89g240g
Selected cropRhubarb27 growing days · 2 harvests · Fixed-quality yield
Net profit
240g
Profit / day
8.89g
Total ROI
120%
Daily ROI
4.44%
Harvest dates, costs & sale details ↓

Plan your planting

Season
Crop
Growing area, replanting & sale routeGreenhouse / Island: season-free

Plant spring 1. 27 growth days; crops only survive their valid seasons. Planting day is not a growth day.

Sale route
Compare selected crops

Select two or more crops to compare the same planting and sale settings.

Crop products
Quality, skills & food
Quality mode
Quality of first item
Farming food buff
Fertilizer
Profession
Seed sources, budget & costs

Choose available sources; budget caps the initial planting, not reinvestment. Crafted/found/bartered seeds are zero cash cost, not unlimited stock.

Machines, aging & seed recovery
Aging quality (Keg products)

Queues include machine and cask time. Zero means enough parallel machines, never instant goods. In-progress products stay inventory, not sales. Seed recovery assumes separate Seed Makers can finish the reserved inputs that day; results are an expected seed-yield scenario.

Help & formulasUpdates

Rhubarb profit

16 crops

27 growing days · 2 harvests. Daily averages use 27 days; daily ROI uses 27 days. Buy fertilizer once per planted tile and seeds for each planting batch.

1 / 1 planted tiles · Oasis · 13 days to mature

Seed costs
200g
Fertilizer costs
0g
Raw sales
440g
Completed goods
0g
Total sales
440g
Expected / sampled items
2
Quality & yield breakdown
Expected / fixed-quality scenario — extra crop items are normal quality; wild Gatherer copies retain forage quality.
QualityFirst-item chanceHarvestedRaw sold
Normal100%22
Silver0%00
Gold0%00
Iridium0%00

0 produce reserved for seed recovery.

Real harvest calendar (2)

Spring 14 · Spring 27

HarvestItemsSeed reserve
Spring 1410
Spring 2710
Compare sale routes for Rhubarb

Same planting and machine-count assumptions for each alternative, not six routes running at once. Unsupported products use the selected raw fallback.

RouteNet profitCompleted salesFuture stock
240g440g0g
460g660g660g
290g490g490g
0g200g0g
240g440g0g
240g440g0g

Requires access to the desert shop. Rhubarb requires new seeds after each harvest when you replant.

Profit display
Sort by
Daily ROI period

Profit & cost chart

Highest return first. Tap a crop or use Tab and Enter to select it. Green is profit; red is loss. Bars use the largest profit as their scale; larger losses are capped and show the full amount. Seed and fertilizer costs are listed separately, not deducted twice.

Details ›
Details ›
Rhubarb2 harvestsTotal profit240g

Rhubarb: crop & seed facts

Season
spring
First harvest
13 watered days
Regrowth
Replant after harvest
Normal sell price
220g / item
Seed cost
100g · Oasis
Items / harvest
1

Requires access to the desert shop.

Rhubarb requires new seeds after each harvest when you replant.

In a 27-day growing window, one tile gives 2 harvests and 440g revenue. Deducting 200g in seeds leaves 240g net profit, or 8.89g per growth day. This example uses normal quality, no profession, no fertilizer cost and immediate replanting.

Compiled from in-game information, official patch notes and community resources, checked against the current version. sv-1.6-facts-20261008 · Checked 2026-10-08

Growth acceleration & last planting day

Outdoors, planting by the last viable day allows a harvest on day 28. A crop taking a full season needs a longer window. Season-free areas do not have a seasonal planting deadline. Repeat-harvest intervals stay unchanged.

Growth bonusDays to matureLast planting day
0%1315
10%1117
20%1018
25%919
33%820
35%820
43%721

What this calculator includes

  • Water daily and harvest as soon as crops are ready.
  • Compare crop sales and finished processed goods after seed and fertilizer costs.
  • Choose a quality and profession; bonus yields are labelled.
  • Use cross-season for legal outdoor carryover, or Greenhouse / Island for season-free plans.
Calculation formulas · Data version & notes

Other crops in the same season