Stardew Valley Calculator

Stardew Valley · Updated 2026-10-08

Cranberries Profit Calculator — Stardew Valley

Cranberries
Planting seed
Cranberries at harvest
Ready to harvest

Cranberries earns 510g net profit from 5 harvests in this 27-day starting plan. Change the season, sale route or seed cost below to match your farm.

Cranberries starting profit

Starting plan: 1 plant, 27 growing days, raw sales, none fertilizer, fixed quality. Sorted by Total profit. Values below describe this page’s starting plan; use the calculator below for your own settings.

CropHarvestsRevenueSeed costFertilizer costNet profitProfit / dayTotal profit
Cranberries5750g240g0g510g18.89g510g
Selected cropCranberries27 growing days · 5 harvests · Fixed-quality yield
Net profit
510g
Profit / day
18.89g
Total ROI
212.5%
Daily ROI
7.87%
Harvest dates, costs & sale details ↓

Plan your planting

Season
Crop
Growing area, replanting & sale routeGreenhouse / Island: season-free

Plant fall 1. 27 growth days; crops only survive their valid seasons. Planting day is not a growth day.

Sale route
Compare selected crops

Select two or more crops to compare the same planting and sale settings.

Crop products
Quality, skills & food
Quality mode
Quality of first item
Farming food buff
Fertilizer
Profession
Seed sources, budget & costs

Choose available sources; budget caps the initial planting, not reinvestment. Crafted/found/bartered seeds are zero cash cost, not unlimited stock.

Machines, aging & seed recovery
Aging quality (Keg products)

Queues include machine and cask time. Zero means enough parallel machines, never instant goods. In-progress products stay inventory, not sales. Seed recovery assumes separate Seed Makers can finish the reserved inputs that day; results are an expected seed-yield scenario.

Help & formulasUpdates

Cranberries profit

18 crops

27 growing days · 5 harvests. Daily averages use 27 days; daily ROI uses 27 days. Buy fertilizer once per planted tile and seeds for each planting batch.

1 / 1 planted tiles · Pierre's · 7 days to mature

Seed costs
240g
Fertilizer costs
0g
Raw sales
750g
Completed goods
0g
Total sales
750g
Expected / sampled items
10
Quality & yield breakdown
Expected / fixed-quality scenario — extra crop items are normal quality; wild Gatherer copies retain forage quality.
QualityFirst-item chanceHarvestedRaw sold
Normal100%1010
Silver0%00
Gold0%00
Iridium0%00

0 produce reserved for seed recovery.

Real harvest calendar (5)

Fall 8 · Fall 13 · Fall 18 · Fall 23 · Fall 28

HarvestItemsSeed reserve
Fall 820
Fall 1320
Fall 1820
Fall 2320
Fall 2820
Compare sale routes for Cranberries

Same planting and machine-count assumptions for each alternative, not six routes running at once. Unsupported products use the selected raw fallback.

RouteNet profitCompleted salesFuture stock
510g750g0g
1,110g1,350g900g
1,360g1,600g400g
960g1,200g0g
347g587g587g
510g750g0g

Standard Cranberry Seeds shop price. Cranberries are repeat-harvest crops: buy seeds once and keep the plant for later harvests. Only the first item receives the selected quality; the remaining guaranteed items sell at normal quality.

Profit display
Sort by
Daily ROI period

Profit & cost chart

Highest return first. Tap a crop or use Tab and Enter to select it. Green is profit; red is loss. Bars use the largest profit as their scale; larger losses are capped and show the full amount. Seed and fertilizer costs are listed separately, not deducted twice.

Details ›
Cranberries5 harvestsTotal profit510g

Cranberries: crop & seed facts

Season
fall
First harvest
7 watered days
Regrowth
5 days
Normal sell price
75g / item
Seed cost
240g · Pierre's
Items / harvest
2

Standard Cranberry Seeds shop price.

Cranberries are repeat-harvest crops: buy seeds once and keep the plant for later harvests. Only the first item receives the selected quality; the remaining guaranteed items sell at normal quality.

In a 27-day growing window, one tile gives 5 harvests and 750g revenue. Deducting 240g in seeds leaves 510g net profit, or 18.89g per growth day. This example uses normal quality, no profession, no fertilizer cost and immediate replanting.

Compiled from in-game information, official patch notes and community resources, checked against the current version. sv-1.6-facts-20261008 · Checked 2026-10-08

Growth acceleration & last planting day

Outdoors, planting by the last viable day allows a harvest on day 28. A crop taking a full season needs a longer window. Season-free areas do not have a seasonal planting deadline. Repeat-harvest intervals stay unchanged.

Growth bonusDays to matureLast planting day
0%721
10%622
20%523
25%523
33%424
35%424
43%325

What this calculator includes

  • Water daily and harvest as soon as crops are ready.
  • Compare crop sales and finished processed goods after seed and fertilizer costs.
  • Choose a quality and profession; bonus yields are labelled.
  • Use cross-season for legal outdoor carryover, or Greenhouse / Island for season-free plans.
Calculation formulas · Data version & notes

Other crops in the same season