Stardew Valley Calculator

Stardew Valley · Updated 2026-10-08

Grape Profit Calculator — Stardew Valley

Grape
Planting seed
Grape at harvest
Ready to harvest

Grape earns 420g net profit from 6 harvests in this 27-day starting plan. Change the season, sale route or seed cost below to match your farm.

Grape starting profit

Starting plan: 1 plant, 27 growing days, raw sales, none fertilizer, fixed quality. Sorted by Total profit. Values below describe this page’s starting plan; use the calculator below for your own settings.

CropHarvestsRevenueSeed costFertilizer costNet profitProfit / dayTotal profit
Grape6480g60g0g420g15.56g420g
Selected cropGrape27 growing days · 6 harvests · Fixed-quality yield
Net profit
420g
Profit / day
15.56g
Total ROI
700%
Daily ROI
25.93%
Harvest dates, costs & sale details ↓

Plan your planting

Season
Crop
Growing area, replanting & sale routeGreenhouse / Island: season-free

Plant fall 1. 27 growth days; crops only survive their valid seasons. Planting day is not a growth day.

Sale route
Compare selected crops

Select two or more crops to compare the same planting and sale settings.

Crop products
Quality, skills & food
Quality mode
Quality of first item
Farming food buff
Fertilizer
Profession
Seed sources, budget & costs

Choose available sources; budget caps the initial planting, not reinvestment. Crafted/found/bartered seeds are zero cash cost, not unlimited stock.

Machines, aging & seed recovery
Aging quality (Keg products)

Queues include machine and cask time. Zero means enough parallel machines, never instant goods. In-progress products stay inventory, not sales. Seed recovery assumes separate Seed Makers can finish the reserved inputs that day; results are an expected seed-yield scenario.

Help & formulasUpdates

Grape profit

18 crops

27 growing days · 6 harvests. Daily averages use 27 days; daily ROI uses 27 days. Buy fertilizer once per planted tile and seeds for each planting batch.

1 / 1 planted tiles · Pierre's · 10 days to mature

Seed costs
60g
Fertilizer costs
0g
Raw sales
480g
Completed goods
0g
Total sales
480g
Expected / sampled items
6
Quality & yield breakdown
Expected / fixed-quality scenario — extra crop items are normal quality; wild Gatherer copies retain forage quality.
QualityFirst-item chanceHarvestedRaw sold
Normal100%66
Silver0%00
Gold0%00
Iridium0%00

0 produce reserved for seed recovery.

Real harvest calendar (6)

Fall 11 · Fall 14 · Fall 17 · Fall 20 · Fall 23 · Fall 26

HarvestItemsSeed reserve
Fall 1110
Fall 1410
Fall 1710
Fall 2010
Fall 2310
Fall 2610
Compare sale routes for Grape

Same planting and machine-count assumptions for each alternative, not six routes running at once. Unsupported products use the selected raw fallback.

RouteNet profitCompleted salesFuture stock
420g480g0g
900g960g480g
1,200g1,260g0g
300g360g0g
620g680g0g
420g480g0g

Uses Grape Starter, not summer forage. Trellises need reachable harvesting paths. Grape is a repeat-harvest crop: buy seeds once and keep the plant for later harvests.

Profit display
Sort by
Daily ROI period

Profit & cost chart

Highest return first. Tap a crop or use Tab and Enter to select it. Green is profit; red is loss. Bars use the largest profit as their scale; larger losses are capped and show the full amount. Seed and fertilizer costs are listed separately, not deducted twice.

Details ›
Grape6 harvestsTotal profit420g

Grape: crop & seed facts

Season
fall
First harvest
10 watered days
Regrowth
3 days
Normal sell price
80g / item
Seed cost
60g · Pierre's
Items / harvest
1

Uses Grape Starter, not summer forage. Trellises need reachable harvesting paths.

Grape is a repeat-harvest crop: buy seeds once and keep the plant for later harvests.

In a 27-day growing window, one tile gives 6 harvests and 480g revenue. Deducting 60g in seeds leaves 420g net profit, or 15.56g per growth day. This example uses normal quality, no profession, no fertilizer cost and immediate replanting.

Compiled from in-game information, official patch notes and community resources, checked against the current version. sv-1.6-facts-20261008 · Checked 2026-10-08

Growth acceleration & last planting day

Outdoors, planting by the last viable day allows a harvest on day 28. A crop taking a full season needs a longer window. Season-free areas do not have a seasonal planting deadline. Repeat-harvest intervals stay unchanged.

Growth bonusDays to matureLast planting day
0%1018
10%820
20%721
25%721
33%622
35%622
43%622

What this calculator includes

  • Water daily and harvest as soon as crops are ready.
  • Compare crop sales and finished processed goods after seed and fertilizer costs.
  • Choose a quality and profession; bonus yields are labelled.
  • Use cross-season for legal outdoor carryover, or Greenhouse / Island for season-free plans.
Calculation formulas · Data version & notes

Other crops in the same season