Stardew Valley Calculator

Stardew Valley · Updated 2026-10-08

Garlic Profit Calculator — Stardew Valley

Garlic
Planting seed
Garlic at harvest
Ready to harvest

Calculate garlic profit for spring: 4-day growth, replanting, 60g normal sale price and 40g seed assumption.

Selected cropGarlic27 growing days · 6 harvests · Fixed-quality yield
Net profit
120g
Profit / day
4.44g
Total ROI
50%
Daily ROI
1.85%
Harvest dates, costs & sale details ↓

Plan your planting

Season
Crop
Growing area, replanting & sale route

Plant spring 1. 27 growth days; crops only survive their valid seasons. Planting day is not a growth day.

Sale route
Quality, skills & food
Quality mode
Quality of first item
Farming food buff
Fertilizer
Profession
Seed sources, budget & costs

Choose available sources; budget caps the initial planting, not reinvestment. Crafted/found/bartered seeds are zero cash cost, not unlimited stock.

Machines, aging & seed recovery
Aging quality (Keg products)

Queues include machine and cask time. Zero means enough parallel machines, never instant goods. In-progress products stay inventory, not sales. Seed recovery assumes separate Seed Makers can finish the reserved inputs that day; results are an expected seed-yield scenario.

Help & formulasUpdates

Garlic profit

16 crops

27 growing days · 6 harvests. Daily averages use 27 days; daily ROI uses 27 days. Buy fertilizer once per planted tile and seeds for each planting batch.

1 / 1 planted tiles · Pierre's · 4 days to mature

Seed costs
240g
Fertilizer costs
0g
Raw sales
360g
Completed goods
0g
Total sales
360g
Expected / sampled items
6
Quality & yield breakdown
Expected / fixed-quality scenario — extra crop items are normal quality; wild Gatherer copies retain forage quality.
QualityFirst-item chanceHarvestedRaw sold
Normal100%66
Silver0%00
Gold0%00
Iridium0%00

0 produce reserved for seed recovery.

Real harvest calendar (6)

Spring 5 · Spring 9 · Spring 13 · Spring 17 · Spring 21 · Spring 25

HarvestItemsSeed reserve
Spring 510
Spring 910
Spring 1310
Spring 1710
Spring 2110
Spring 2510
Compare sale routes for Garlic

Same planting and machine-count assumptions for each alternative, not six routes running at once. Unsupported products use the selected raw fallback.

RouteNet profitCompleted salesFuture stock
120g360g0g
570g810g0g
780g1,020g0g
0g240g0g
120g360g0g
120g360g0g

Normally available from year 2 onward. Garlic requires new seeds after each harvest when you replant.

Profit display
Sort by
Daily ROI period

Profit & cost chart

Highest return first. Tap a crop or use Tab and Enter to select it. Green is profit; red is loss. Bars use the largest profit as their scale; larger losses are capped and show the full amount. Seed and fertilizer costs are listed separately, not deducted twice.

Details ›
Details ›
Garlic6 harvestsTotal profit120g

Garlic: crop & seed facts

Season
spring
First harvest
4 watered days
Regrowth
Replant after harvest
Normal sell price
60g / item
Seed cost
40g · Pierre's
Items / harvest
1

Normally available from year 2 onward.

Garlic requires new seeds after each harvest when you replant.

In a 27-day growing window, one tile gives 6 harvests and 360g revenue. Deducting 240g in seeds leaves 120g net profit, or 4.44g per growth day. This example uses normal quality, no profession, no fertilizer cost and immediate replanting.

Compiled from in-game information, official patch notes and community resources, checked against the current version. sv-1.6-facts-20261008 · Checked 2026-10-08

Growth acceleration & last planting day

Outdoors, planting by the last viable day allows a harvest on day 28. A crop taking a full season needs a longer window. Season-free areas do not have a seasonal planting deadline. Repeat-harvest intervals stay unchanged.

Growth bonusDays to matureLast planting day
0%424
10%325
20%325
25%325
33%226
35%226
43%226

What this calculator includes

  • Water daily and harvest as soon as crops are ready.
  • Compare crop sales and finished processed goods after seed and fertilizer costs.
  • Choose a quality and profession; bonus yields are labelled.
  • Use cross-season for legal outdoor carryover, or Greenhouse / Island for season-free plans.
Calculation formulas · Data version & notes

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