Stardew Valley Calculator

Stardew Valley · Updated 2026-10-08

Broccoli Profit Calculator — Stardew Valley

Broccoli
Planting seed
Broccoli at harvest
Ready to harvest

Calculate broccoli profit for fall: 8-day growth, 4-day regrowth, 70g normal sale price and 0g seed assumption.

Selected cropBroccoli27 growing days · 5 harvests · Fixed-quality yield
Net profit
350g
Profit / day
12.96g
Total ROI
—
Daily ROI
—
Harvest dates, costs & sale details ↓

Plan your planting

Season
Crop
Growing area, replanting & sale route

Plant fall 1. 27 growth days; crops only survive their valid seasons. Planting day is not a growth day.

Sale route
Quality, skills & food
Quality mode
Quality of first item
Farming food buff
Fertilizer
Profession
Seed sources, budget & costs

Choose available sources; budget caps the initial planting, not reinvestment. Crafted/found/bartered seeds are zero cash cost, not unlimited stock.

Machines, aging & seed recovery
Aging quality (Keg products)

Queues include machine and cask time. Zero means enough parallel machines, never instant goods. In-progress products stay inventory, not sales. Seed recovery assumes separate Seed Makers can finish the reserved inputs that day; results are an expected seed-yield scenario.

Help & formulasUpdates

Broccoli profit

18 crops

27 growing days · 5 harvests. Daily averages use 27 days; daily ROI uses 27 days. Buy fertilizer once per planted tile and seeds for each planting batch.

1 / 1 planted tiles · Found / crafted / barter · 8 days to mature

Seed costs
0g
Fertilizer costs
0g
Raw sales
350g
Completed goods
0g
Total sales
350g
Expected / sampled items
5

ROI is undefined because the selected cash costs are zero. Enable costs to compare returns.

Quality & yield breakdown
Expected / fixed-quality scenario — extra crop items are normal quality; wild Gatherer copies retain forage quality.
QualityFirst-item chanceHarvestedRaw sold
Normal100%55
Silver0%00
Gold0%00
Iridium0%00

0 produce reserved for seed recovery.

Real harvest calendar (5)

Fall 9 · Fall 13 · Fall 17 · Fall 21 · Fall 25

HarvestItemsSeed reserve
Fall 910
Fall 1310
Fall 1710
Fall 2110
Fall 2510
Compare sale routes for Broccoli

Same planting and machine-count assumptions for each alternative, not six routes running at once. Unsupported products use the selected raw fallback.

RouteNet profitCompleted salesFuture stock
350g350g0g
785g785g0g
950g950g0g
400g400g0g
350g350g0g
350g350g0g

Seeds are found, not regularly sold; enter your opportunity cost if needed. Broccoli is a repeat-harvest crop: buy seeds once and keep the plant for later harvests.

Profit display
Sort by
Daily ROI period

Profit & cost chart

Highest return first. Tap a crop or use Tab and Enter to select it. Green is profit; red is loss. Bars use the largest profit as their scale; larger losses are capped and show the full amount. Seed and fertilizer costs are listed separately, not deducted twice.

Details ›
Broccoli5 harvestsTotal profit350g

Broccoli: crop & seed facts

Season
fall
First harvest
8 watered days
Regrowth
4 days
Normal sell price
70g / item
Seed cost
0g · Found seeds
Items / harvest
1

Seeds are found, not regularly sold; enter your opportunity cost if needed.

Broccoli is a repeat-harvest crop: buy seeds once and keep the plant for later harvests.

In a 27-day growing window, one tile gives 5 harvests and 350g revenue. Deducting 0g in seeds leaves 350g net profit, or 12.96g per growth day. This example uses normal quality, no profession, no fertilizer cost and immediate replanting.

Compiled from in-game information, official patch notes and community resources, checked against the current version. sv-1.6-facts-20261008 · Checked 2026-10-08

Growth acceleration & last planting day

Outdoors, planting by the last viable day allows a harvest on day 28. A crop taking a full season needs a longer window. Season-free areas do not have a seasonal planting deadline. Repeat-harvest intervals stay unchanged.

Growth bonusDays to matureLast planting day
0%820
10%721
20%622
25%622
33%523
35%523
43%424

What this calculator includes

  • Water daily and harvest as soon as crops are ready.
  • Compare crop sales and finished processed goods after seed and fertilizer costs.
  • Choose a quality and profession; bonus yields are labelled.
  • Use cross-season for legal outdoor carryover, or Greenhouse / Island for season-free plans.
Calculation formulas · Data version & notes

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